//TOM lens flares PS 1. Disabled.
// ---- Created with geo-11 v0.6.198 on Sun Jun  7 23:48:59 2026
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[28];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  linear noperspective float4 v0 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  discard;
  
  //v0.x+=stereo.x*0.25;
  r0.xy = float2(0.800000012,0.800000012) * v0.zw;
  
  //v0.z+=stereo.x*1.25;
  
  r0.x = dot(r0.xy, r0.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r0.y = dot(v0.zw, v0.zw);
  r0.y = 1 + -r0.y;
  r0.y = max(0, r0.y);
  r0.xy = r0.xy * r0.xy;
  r0.x = r0.y * r0.x;
  r0.yzw = t0.Sample(s0_s, v0.xy).xyz;
  r0.yzw = cb0[27].xyz * r0.yzw;
  o0.xyz = r0.yzw * r0.xxx;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Jun  7 23:48:59 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear noperspective v0.xyzw
dcl_output o0.xyzw
dcl_temps 1
mul r0.xy, v0.zwzz, l(0.800000, 0.800000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
dp2 r0.y, v0.zwzz, v0.zwzz
add r0.y, -r0.y, l(1.000000)
max r0.y, r0.y, l(0.000000)
mul r0.xy, r0.xyxx, r0.xyxx
mul r0.x, r0.x, r0.y
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v0.xyxx, t0.wxyz, s0
mul r0.yzw, r0.yyzw, cb0[27].xxyz
mul o0.xyz, r0.xxxx, r0.yzwy
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
