//ToM pause menu reflections PS 1.
// ---- Created with geo-11 v0.6.198 on Sun Jun  7 23:58:22 2026
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[7];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[137];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[26];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xz = float2(0.100000001,-0.100000001) * cb1[136].zz;
  r0.yw = float2(0,0);
  r1.xy = asuint(cb0[25].xy);
  r1.xy = v0.xy + -r1.xy;
  r1.zw = cb0[24].zw * r1.xy;
  
  r1.z+=stereo.x*-0.5;
  
  r0.xyzw = r1.zwzw * float4(3,3,3,3) + r0.xyzw;
  r0.x = t1.Sample(s1_s, r0.xy).x;
  r0.y = t1.Sample(s1_s, r0.zw).x;
  r0.x = r0.x * r0.y;
  r0.x = cb2[5].y * r0.x;
  r0.z = 1;
  r2.y = -r1.y * cb0[24].w + cb2[1].y;
  r2.x = r1.x * cb0[24].z + cb2[1].x;
  r0.y = r1.y * cb0[24].w + -cb2[6].x;
  r0.y = saturate(cb2[6].y * r0.y);
  r0.xz = r2.xy + r0.xz;
  r0.w = t0.SampleLevel(s0_s, r0.xz, 0).w;
  r1.xyz = t2.Sample(s2_s, r0.xz).xyz;
  r0.x = 255 * r0.w;
  r0.x = round(r0.x);
  r0.x = (uint)r0.x;
  r0.x = (int)r0.x & 15;
  r0.x = (uint)r0.x;
  r0.x = 100 * r0.x;
  r0.x = min(1, r0.x);
  r0.y = r0.x * r0.y;
  r0.zw = cb1[127].zw * v0.xy;
  r2.xyz = t2.Sample(s2_s, r0.zw).xyz;
  r0.z = t0.SampleLevel(s0_s, r0.zw, 0).w;
  r0.z = 255 * r0.z;
  r0.z = round(r0.z);
  r0.z = (uint)r0.z;
  r0.z = (int)r0.z & 15;
  r0.z = (uint)r0.z;
  r1.xyz = r1.xyz * cb2[3].xyz + -r2.xyz;
  r1.xyz = r0.yyy * r1.xyz + r2.xyz;
  r3.xyz = r2.xyz + -r1.xyz;
  r0.y = 100 * r0.z;
  r0.x = r0.z * 100 + r0.x;
  r0.xy = min(float2(1,1), r0.xy);
  r0.yzw = r0.yyy * r3.xyz + r1.xyz;
  r0.yzw = r0.yzw + -r2.xyz;
  r0.xyz = r0.xxx * r0.yzw + r2.xyz;
  r0.xyz = cb2[4].xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Jun  7 23:58:22 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[26], immediateIndexed
dcl_constantbuffer CB1[137], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
mul r0.xz, cb1[136].zzzz, l(0.100000, 0.000000, -0.100000, 0.000000)
mov r0.yw, l(0,0,0,0)
utof r1.xy, cb0[25].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.zw, r1.xxxy, cb0[24].zzzw
mad r0.xyzw, r1.zwzw, l(3.000000, 3.000000, 3.000000, 3.000000), r0.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t1.yxzw, s1
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, cb2[5].y
mov r0.z, l(1.000000)
mad r2.y, -r1.y, cb0[24].w, cb2[1].y
mad r2.x, r1.x, cb0[24].z, cb2[1].x
mad r0.y, r1.y, cb0[24].w, -cb2[6].x
mul_sat r0.y, r0.y, cb2[6].y
add r0.xz, r0.xxzx, r2.xxyx
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r0.xzxx, t0.xyzw, s0, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.xzxx, t2.xyzw, s2
mul r0.x, r0.w, l(255.000000)
round_ne r0.x, r0.x
ftou r0.x, r0.x
and r0.x, r0.x, l(15)
utof r0.x, r0.x
mul r0.x, r0.x, l(100.000000)
min r0.x, r0.x, l(1.000000)
mul r0.y, r0.y, r0.x
mul r0.zw, v0.xxxy, cb1[127].zzzw
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t2.xyzw, s2
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t0.xywz, s0, l(0.000000)
mul r0.z, r0.z, l(255.000000)
round_ne r0.z, r0.z
ftou r0.z, r0.z
and r0.z, r0.z, l(15)
utof r0.z, r0.z
mad r1.xyz, r1.xyzx, cb2[3].xyzx, -r2.xyzx
mad r1.xyz, r0.yyyy, r1.xyzx, r2.xyzx
add r3.xyz, -r1.xyzx, r2.xyzx
mul r0.y, r0.z, l(100.000000)
mad r0.x, r0.z, l(100.000000), r0.x
min r0.xy, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r0.yzw, r0.yyyy, r3.xxyz, r1.xxyz
add r0.yzw, -r2.xxyz, r0.yyzw
mad r0.xyz, r0.xxxx, r0.yzwy, r2.xyzx
add r0.xyz, r0.xyzx, cb2[4].xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
