// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Jul  5 01:21:36 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[26], immediateIndexed
dcl_constantbuffer CB1[137], immediateIndexed
dcl_constantbuffer CB2[2], immediateIndexed
dcl_constantbuffer CB3[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 21
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
utof r0.xy, cb0[25].xyxx
add r20.xy, -r0.xyxx, v0.xyxx
mul r21.xz, cb1[136].zzzz, l(-0.050000, 0.000000, 0.050000, 0.000000)
mov r21.yw, l(0,0,0,0)
mad r20.zw, r20.xxxy, cb0[24].zzzw, r21.zzzw
mul r20.xy, r20.xyxx, cb0[24].zwzz
mad r21.xy, r20.xyxx, l(0.500000, 1.000000, 0.000000, 0.000000), r21.xyxx
mad r20.xy, r20.xyxx, cb1[126].xyxx, cb1[125].xyxx
mul r20.xy, r20.xyxx, cb1[127].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r20.x, r20.xyxx, t0.xyzw, s0, l(0.000000)
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r3.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r4.xyzw, r3.xyzw
mov r6.xy, v0.xyxx
mul r7.xyzw, v0.yyyy, cb1[45].xyzw
mad r7.xyzw, r6.xxxx, cb1[44].xyzw, r7.xyzw
mad r7.xyzw, r20.xxxx, cb1[46].xyzw, r7.xyzw
add r7.xyzw, r7.xyzw, cb1[47].xyzw
ge r8.w, cb0[r4.x + 0].x, l(20.000000)
if_nz r8.w
  mul r8.x, l(0.500000), cb0[r4.x + 0].x
else
  mul r8.x, l(0.500000), cb1[r4.x + 0].x
endif
mad r8.y, r7.w, r5.y, l(-1.000000)
mul r8.y, r8.y, r8.x
mad r6.x, r5.x, r8.y, r6.x
add r20.xy, -r0.xyxx, r6.xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r1.xz, cb1[136].zzzz, l(-0.050000, 0.000000, 0.050000, 0.000000)
mov r1.yw, l(0,0,0,0)
mad r0.zw, r20.xxxy, cb0[24].zzzw, r1.zzzw
mul r20.xy, r20.xyxx, cb0[24].zwzz
mul r0.xy, r0.xyxx, cb0[24].zwzz
mad r1.xy, r20.xyxx, l(0.500000, 1.000000, 0.000000, 0.000000), r1.xyxx
mad r0.xy, r0.xyxx, cb1[126].xyxx, cb1[125].xyxx
mul r0.xy, r0.xyxx, cb1[127].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
max r0.x, r0.x, l(1.000000046E-18)
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.xyxx, t1.yxzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t1.xzyw, s1
add r0.y, -r0.z, r0.y
add_sat r0.y, r0.y, l(1.000000)
mul r0.y, r0.y, cb3[4].x
mul r1.xyzw, v0.yyyy, cb1[45].xyzw
mad r1.xyzw, r6.xxxx, cb1[44].xyzw, r1.xyzw
mad r1.xyzw, r0.xxxx, cb1[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r0.xzw, r1.xxyz, r1.wwww
add r0.xzw, r0.xxzw, -cb1[66].xxyz
add r0.xzw, r0.xxzw, -cb1[63].xxyz
dp3 r0.x, r0.xzwx, r0.xzwx
sqrt r0.x, r0.x
mad r0.x, -r0.x, cb3[2].w, l(1.000000)
mul_sat r0.x, r0.x, cb3[3].w
add r0.x, -r0.x, l(1.000000)
mul_sat r0.y, r0.x, r0.y
add r0.y, r0.x, r0.y
min r0.y, r0.y, l(1.000000)
mul r0.zw, v0.xxxy, cb1[127].zzzw
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.zwzz, t2.xyzw, s2
add r0.xzw, r0.xxxx, r1.xxyz
mad r2.xyz, cb2[1].xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
add r2.xyz, -r0.xzwx, r2.xyzx
mad r0.xyz, r0.yyyy, r2.xyzx, r0.xzwx
add r0.xyz, -r1.xyzx, r0.xyzx
mad r0.xyz, cb3[4].yyyy, r0.xyzx, r1.xyzx
add r0.xyz, r0.xyzx, cb3[1].xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
