// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Jul  5 17:10:24 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float
// TEXCOORD                 1   xy          3     NONE   float   xy
// TEXCOORD                 9   xyz         4     NONE   float   xyz
// SV_Position              0   xyzw        5      POS   float   xyz
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[138], immediateIndexed
dcl_constantbuffer CB1[25], immediateIndexed
dcl_constantbuffer CB2[29], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps_siv linear noperspective v5.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 24
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
ld_indexable(buffer)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r7.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r8.xyzw, r7.xyzw
mov r10.x, v5.x
mov r10.y, v5.x
mul r11.xyzw, v5.yyyy, cb0[45].xyzw
mad r11.xyzw, r10.xxxx, cb0[44].xyzw, r11.xyzw
mad r11.xyzw, v5.zzzz, cb0[46].xyzw, r11.xyzw
add r11.xyzw, r11.xyzw, cb0[47].xyzw
ge r13.w, cb0[r8.x + 0].x, l(20.000000)
if_nz r13.w
  mul r13.x, l(0.500000), cb0[r8.x + 0].x
else
  mul r13.x, l(0.500000), cb1[r8.x + 0].x
endif
mad r13.y, r11.w, r9.y, l(-1.000000)
mul r13.y, r13.y, r13.x
mad r10.x, r9.x, r13.y, r10.x
mad r10.y, -r9.x, r13.x, r10.y
mov r20.x, r10.x
mov r20.y, v5.y
mul r12.xyzw, v5.yyyy, cb0[45].xyzw
mad r12.xyzw, r10.yyyy, cb0[44].xyzw, r12.xyzw
mad r12.xyzw, v5.zzzz, cb0[46].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb0[47].xyzw
div r12.xyz, r12.xyzx, r12.wwww
mul r1.xyzw, v5.yyyy, cb0[45].xyzw
mad r1.xyzw, r10.xxxx, cb0[44].xyzw, r1.xyzw
mad r1.xyzw, v5.zzzz, cb0[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[47].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r2.xyz, v4.xyzx, -cb0[66].xyzx
dp3 r0.w, -r12.xyzx, -r12.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r12.xyzx
mad r4.xyz, cb0[132].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[132].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r4.xy, r20.xyxx, -cb0[125].xyxx
mul r4.zw, r4.xxxy, cb0[126].zzzw
mad r5.xy, cb0[136].zzzz, cb2[4].xyxx, r4.zwzz
mad r4.xy, r4.xyxx, cb0[126].zwzz, cb2[5].xyxx
sample_b_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t0.xyzw, s0, cb0[137].y
mad r4.xy, r4.xyxx, cb2[23].yyyy, r5.xyxx
mul r5.xy, r4.xyxx, cb2[5].xyxx
mad r4.xy, cb2[5].xyxx, r4.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t0.xyzw, s0, cb0[137].y
sample_b_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t0.xyzw, s0, cb0[137].y
mul r4.xy, r4.yxyy, r5.yxyy
add r5.xyz, cb2[6].xyzx, -cb2[7].xyzx
mad r5.xyz, r4.xxxx, r5.xyzx, cb2[7].xyzx
add r6.xyz, -cb2[7].xyzx, cb2[9].xyzx
mad r6.xyz, r4.yyyy, r6.xyzx, cb2[7].xyzx
mul r5.xyz, r5.xyzx, r6.xyzx
add r0.w, cb0[136].z, l(0.250000)
mul r0.w, r0.w, cb2[23].z
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
add r0.w, r0.w, l(1.000000)
mul r0.w, r0.w, l(0.500000)
mul r1.w, cb0[136].z, cb2[23].z
mul r1.w, r1.w, l(6.28318548)
sincos r1.w, null, r1.w
add r1.w, r1.w, l(1.000000)
mul r0.w, r0.w, r1.w
mad r0.w, r0.w, l(0.500000), l(0.200000)
mul r0.w, r0.w, cb2[23].w
mul r6.xyz, r0.wwww, r5.xyzx
mad r5.xyz, r5.xyzx, r0.wwww, cb2[11].xyzx
mad r4.xy, cb0[136].zzzz, cb2[12].xyxx, r4.zwzz
sample_b_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t0.zwxy, s0, cb0[137].y
mad r4.xy, r4.zwzz, cb2[25].yyyy, r4.xyxx
mul r4.zw, r4.xxxy, cb2[13].xxxy
mad r4.xy, cb2[13].xyxx, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t1.yzwx, s1, cb0[137].y
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r4.zwzz, t1.yzwx, s1, cb0[137].y
max r0.w, r0.w, r1.w
mad_sat r0.w, -r0.w, cb2[25].z, l(1.000000)
mul r1.w, r2.y, cb1[7].z
mad r1.w, r2.x, cb1[6].z, r1.w
mad r1.w, r2.z, cb1[8].z, r1.w
add r1.w, r1.w, cb1[9].z
add r1.w, r1.w, -cb1[23].z
add r2.x, -cb1[23].z, cb1[24].z
div r1.w, r1.w, r2.x
add r1.w, r1.w, -cb2[25].w
mul_sat r1.w, r1.w, cb2[26].x
mad r2.xyz, r0.wwww, r6.xyzx, -r5.xyzx
mad r2.xyz, r1.wwww, r2.xyzx, r5.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t2.xyzw, s2, cb0[137].y
add r2.xyz, r2.xyzx, -cb2[14].xyzx
mad r2.xyz, r4.xyzx, r2.xyzx, cb2[14].xyzx
mul r4.xyz, r2.xyzx, cb2[26].yyyy
dp3 r0.x, r0.xyzx, r3.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
log r0.x, |r0.x|
mul r0.x, r0.x, cb2[26].z
exp r0.x, r0.x
mad r0.x, r0.x, cb2[27].x, cb2[26].w
mad r0.yzw, -r2.xxyz, cb2[26].yyyy, cb2[16].xxyz
mad r0.xyz, r0.xxxx, r0.yzwy, r4.xyzx
mad r0.xyz, r0.xyzx, cb2[27].zzzz, cb2[27].yyyy
dp3 r0.w, r3.xyzx, v1.xyzx
add_sat r0.w, -r0.w, l(1.000000)
add r0.w, r0.w, -cb2[27].w
mul_sat r0.w, r0.w, cb2[28].x
mul_sat r0.w, r0.w, cb2[28].y
mad r2.xyz, r0.xyzx, cb2[18].xyzx, -r0.xyzx
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
add r0.xyz, r0.xyzx, cb2[19].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb0[134].x
if_nz r0.w
  add r1.xyz, r1.xyzx, -cb0[66].xyzx
  add r2.xyz, r1.xyzx, -cb1[5].xyzx
  add r3.xyz, cb1[19].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r0.w, r2.y, r2.x
  or r0.w, r2.z, r0.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
endif
mov o0.xyz, r0.xyzx
mov o0.w, l(0)
mov o1.xyzw, l(0,0,0,0)
mov o2.xyzw, l(0,0,0,0)
mov o3.xyzw, l(0,0,0,0)
mov o4.xyzw, l(0,0,0,0)
mov o5.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
