// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Jul  5 22:34:00 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 3     zw        0     NONE   float     zw
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 4   xy          3     NONE   float
// SV_POSITION              0   xyzw        4      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[48], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v0.zw
dcl_input_ps linear noperspective v1.xyz
dcl_input_ps linear noperspective v2.xyzw
dcl_input_ps_siv linear noperspective v4.xy, position
dcl_output o0.xyzw
dcl_temps 18
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r10.xyzw, v0.xyzw
mad r10.z, r6.x, l(-1.000000), r10.z
lt r0.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), r10.zwzw
lt r1.xyzw, r10.zwzw, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r0.xyzw, -r0.xyzw, r1.xyzw
itof r0.xyzw, r0.xyzw
add_sat r1.xyzw, |r10.zwzw|, -cb0[47].zzzz
mul r0.xyzw, r0.xyzw, r1.xyzw
mad r0.xyzw, -r0.xyzw, cb0[47].xxyy, v0.zwzw
mad r0.xyzw, r0.xyzw, cb0[45].xyxy, cb0[45].zwzw
mad r1.x, v2.w, l(543.309998), v2.z
sincos r1.x, null, r1.x
mul r1.x, r1.x, l(493013.000000)
frc r1.x, r1.x
mad r1.y, -r1.x, r1.x, l(1.000000)
mul r1.y, r1.y, cb0[42].z
add r2.xyzw, -v0.xyxy, v2.xyxy
mul r3.xyzw, r1.yyyy, r2.xyzw
mad r1.yz, r1.yyyy, r2.zzwz, v0.xxyx
mad r0.xyzw, r0.xyzw, cb0[0].zwzw, r3.xyzw
max r0.xyzw, r0.xyzw, cb0[43].xyxy
min r0.xyzw, r0.xyzw, cb0[43].zwzw
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.y, r0.zwzz, t1.xyzw, s1
max r0.xy, r1.yzyy, cb0[43].xyxx
min r0.xy, r0.xyxx, cb0[43].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.z, r0.xyxx, t1.xyzw, s1
dp3 r0.x, r2.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
sample_l_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r0.yzw, r1.yzyy, t1.wxyz, s1, l(0.000000)
dp3 r3.x, r0.yzwy, l(0.300000, 0.590000, 0.110000, 0.000000)
sample_l_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r4.xyz, r1.yzyy, t1.xyzw, s1, l(0.000000)
dp3 r3.y, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.yzw, r0.yyzw, r4.xxyz
sample_l_aoffimmi_indexable(-1,-1,0)(texture2d)(float,float,float,float) r4.xyz, r1.yzyy, t1.xyzw, s1, l(0.000000)
sample_l_aoffimmi_indexable(-1,1,0)(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t1.wxyz, s1, l(0.000000)
dp3 r3.z, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.yzw, r0.yyzw, r4.xxyz
add r0.yzw, r1.yyzw, r0.yyzw
dp3 r3.w, r1.yzwy, l(0.300000, 0.590000, 0.110000, 0.000000)
add r3.xyzw, r0.xxxx, -r3.xyzw
max r1.yz, |r3.yywy|, |r3.xxzx|
max r0.x, r1.z, r1.y
mad_sat r0.x, -v1.x, r0.x, l(1.000000)
mul r0.x, -r0.x, cb0[40].y
mad r0.yzw, -r2.xxyz, l(0.000000, 4.000000, 4.000000, 4.000000), r0.yyzw
mad r0.xyz, r0.yzwy, r0.xxxx, r2.xyzx
utof r1.yz, cb0[23].xxyx
add r1.yz, -r1.yyzy, v4.xxyx
mul r1.yz, r1.yyzy, cb0[22].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t0.wxyz, s0
mad r1.yzw, r1.yyzw, cb1[0].xxyz, cb0[39].xxyz
max r2.xy, v0.xyxx, cb0[44].xyxx
min r2.xy, r2.xyxx, cb0[44].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t2.xyzw, s2
mul r1.yzw, r1.yyzw, r2.xxyz
mad r0.xyz, r0.xyzx, cb0[38].xyzx, r1.yzwy
mul r0.xyz, r0.xyzx, v1.xxxx
mul r1.yz, v1.yyzy, cb0[40].xxxx
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(10, 0, 0, 0), t120.xyzw
mad r1.y, r6.x, l(-0.500000), r1.y
dp2 r0.w, r1.yzyy, r1.yzyy
add r0.w, r0.w, l(1.000000)
rcp r0.w, r0.w
mul r0.w, r0.w, r0.w
ieq r7.x, r5.z, l(0)
if_nz r7.x
  mov r0.w, l(1.000000)
endif
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.w, r1.x, cb0[42].x, cb0[42].y
mad r1.x, r1.x, l(0.00390625000), l(-0.00195312500)
mad r0.xyz, r0.xyzx, r0.wwww, l(0.00266771927, 0.00266771927, 0.00266771927, 0.000000)
log r0.xyz, r0.xyzx
mad_sat r0.xyz, r0.xyzx, l(0.0714285746, 0.0714285746, 0.0714285746, 0.000000), l(0.610726953, 0.610726953, 0.610726953, 0.000000)
mad r0.xyz, r0.xyzx, l(0.968750, 0.968750, 0.968750, 0.000000), l(0.015625, 0.015625, 0.015625, 0.000000)
sample_indexable(texture3d)(float,float,float,float) r0.xyz, r0.xyzx, t3.xyzw, s3
mad o0.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000), r1.xxxx
mul r0.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000)
dp3_sat o0.w, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
ret
// Approximately 0 instruction slots used
