// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Mon Jul  6 11:47:22 2026
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[6];                     // Index:    0-5              Components:    24
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DepthBuffer                       texture   float     2darray  110        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xy          1     NONE   float   xy
// ATTRIBUTE                2   xy          2     NONE   float   xy
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xy          4     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   x           5     NONE   float   x
// P                        0   x           6  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o6.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[6], immediateIndexed
dcl_resource_texture2darray (float,float,float,float) t110
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xy
dcl_output o4.xyzw
dcl_output o5.x
dcl_temps 9
ld_indexable(buffer)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r8.z
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r0.z, l(3, 0, 0, 0), t120.xywz
ld_indexable(texture1d)(float,float,float,float) r0.w, l(11, 0, 0, 0), t120.yzwx
ld_indexable(texture1d)(float,float,float,float) r1.x, l(12, 0, 0, 0), t120.yxzw
mul r2.xyzw, v2.yyyy, cb0[3].xyzw
mad r2.xyzw, v2.xxxx, cb0[2].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[5].xyzw
max r1.yzw, v3.xxyz, l(0.000000, 0.0000610351999, 0.0000610351999, 0.0000610351999)
mad r3.xyz, r1.yzwy, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
lt r4.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.yzwy
mul r1.yzw, r1.yyzw, l(0.000000, 0.0773993805, 0.0773993805, 0.0773993805)
movc o1.xyz, r4.xyzx, r3.xyzx, r1.yzwy
eq r1.y, r2.w, l(1.000000)
eq r1.x, r1.x, l(0.000000)
and r1.x, r1.x, r1.y
eq r0.zw, r0.zzzw, l(0.000000, 0.000000, 4.000000, 0.000000)
and r1.x, r0.w, r1.x
and r0.z, r0.z, r1.x
lt r1.xzw, r2.xxyx, l(0.500000, 0.000000, 0.300000, -0.150000)
or r1.x, r1.z, r1.x
and r0.z, r0.z, r1.x
ge r1.xz, r2.xxyx, l(0.150000, 0.000000, -0.400000, 0.000000)
or r1.x, r1.x, r1.w
or r1.x, r1.z, r1.x
and r0.z, r0.z, r1.x
if_nz r0.z
  add r0.z, -r0.y, l(0.000010)
  mul r0.z, r0.x, r0.z
  mul r1.x, r0.z, l(0.001000)
  mad r0.z, -r0.z, l(0.001000), r0.x
  mul r0.y, r0.y, r0.x
  mul r0.y, r0.y, l(0.100000)
  resinfo_indexable(texture2darray)(float,float,float,float)_uint r1.zw, l(0), t110.zwxy
  iadd r3.xy, r1.zwzz, l(-1, -1, 0, 0)
  mad r3.z, r2.y, l(-0.500000), l(0.500000)
  utof r1.zw, r1.zzzw
  mul r1.w, r1.w, r3.z
  max r1.w, r1.w, l(0.000000)
  utof r3.xy, r3.xyxx
  min r1.w, r1.w, r3.y
  ftoi r4.y, r1.w
  mov r4.zw, l(0,0,0,0)
  mov r1.w, l(0)
  mov r3.yz, r1.xxxx
  mov r3.w, l(0)
  mov r5.x, l(0)
  loop
    utof r5.y, r3.w
    ge r5.y, r5.y, l(300.000000)
    mov r5.x, l(0)
    breakc_nz r5.y
    mad r3.z, r0.z, l(0.00333333341), r3.z
    add r5.y, r2.x, r3.z
    mad r5.y, r5.y, l(0.500000), l(0.500000)
    mul r5.y, r1.z, r5.y
    max r5.y, r5.y, l(0.000000)
    min r5.y, r3.x, r5.y
    ftoi r4.x, r5.y
    ld_indexable(texture2darray)(float,float,float,float) r4.x, r4.xyzw, t110.xyzw
    ne r5.y, r4.x, l(0.000000)
    mul r5.z, r4.x, l(0.000010)
    div r5.z, l(0.000010), r5.z
    add r4.x, r4.x, r5.z
    and r4.x, r4.x, r5.y
    eq r5.y, r4.x, l(0.000000)
    if_nz r5.y
      mov r1.w, r0.x
      mov r5.x, l(-1)
      break
    endif
    add r5.z, r0.x, -r3.z
    div r5.z, r0.y, r5.z
    lt r4.x, r4.x, r5.z
    if_nz r4.x
      mov r1.w, l(0)
      mov r5.x, l(0)
      break
    endif
    mov r3.y, r3.z
    iadd r3.w, r3.w, l(1)
    mov r5.x, r5.y
    mov r1.w, l(0)
  endloop
  movc r0.y, r5.x, r1.w, r3.y
  add r2.x, r0.y, r2.x
  mov o5.x, r0.y
else
  ld_indexable(texture1d)(float,float,float,float) r0.y, l(10, 0, 0, 0), t120.yxzw
  and r0.z, r0.w, r1.y
  mul r0.x, r0.x, r2.w
  mul r1.y, r0.y, r0.x
  mad r1.x, r0.x, r0.y, r2.x
  mov r0.x, r2.x
  mov r0.y, l(0)
  movc r0.xy, r0.zzzz, r1.xyxx, r0.xyxx
  mov r2.x, r0.x
  mov o5.x, r0.y
endif
mov r6.xyzw, r2.xyzw
mov o1.w, v3.w
mov o2.xy, v2.xyxx
mov o2.zw, l(0,0,0,1.000000)
mov o4.xyzw, v0.xyzw
mov o3.xy, v1.xyxx
add r7.x, -r8.y, r6.w
mul r7.y, r8.x, r8.w
mad r7.x, r7.x, r7.y, r6.x
ne r7.y, l(1.000000), r6.w
movc r6.x, r7.y, r7.x, r6.x
mov o0.xyzw, r6.xyzw
ret
// Approximately 108 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Jul  6 11:47:22 2026
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[6] : packoffset(c0);
// }
//
// Texture2DArray<float> DepthBuffer : register(t110);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : ATTRIBUTE0,
//   float2 v1 : ATTRIBUTE1,
//   float2 v2 : ATTRIBUTE2,
//   float4 v3 : ATTRIBUTE3,
//   uint2 v4 : ATTRIBUTE4,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : ORIGINAL_POSITION0,
//   out float4 o3 : TEXCOORD0,
//   out float4 o4 : TEXCOORD1,
//   out float o5 : TEXCOORD2,
//   out uint o6 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r8.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o6.x = r8.z;
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.z = IniParams.Load(float4(3,0,0,0)).w;
//   r0.w = IniParams.Load(float4(11,0,0,0)).x;
//   r1.x = IniParams.Load(float4(12,0,0,0)).y;
//   r2.xyzw = cb0[3].xyzw * v2.yyyy;
//   r2.xyzw = v2.xxxx * cb0[2].xyzw + r2.xyzw;
//   r2.xyzw = cb0[5].xyzw + r2.xyzw;
//   r1.yzw = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), v3.xyz);
//   r3.xyz = r1.yzw * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
//   r3.xyz = log2(r3.xyz);
//   r3.xyz = float3(2.4000001,2.4000001,2.4000001) * r3.xyz;
//   r3.xyz = exp2(r3.xyz);
//   r4.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r1.yzw);
//   r1.yzw = float3(0.0773993805,0.0773993805,0.0773993805) * r1.yzw;
//   o1.xyz = r4.xyz ? r3.xyz : r1.yzw;
//   r1.y = cmp(r2.w == 1.000000);
//   r1.x = cmp(r1.x == 0.000000);
//   r1.x = r1.x ? r1.y : 0;
//   r0.zw = cmp(r0.zw == float2(4,0));
//   r1.x = r0.w ? r1.x : 0;
//   r0.z = r0.z ? r1.x : 0;
//   r1.xzw = cmp(r2.xyx < float3(0.5,0.300000012,-0.150000006));
//   r1.x = (int)r1.z | (int)r1.x;
//   r0.z = r0.z ? r1.x : 0;
//   r1.xz = cmp(r2.xy >= float2(0.150000006,-0.400000006));
//   r1.x = (int)r1.x | (int)r1.w;
//   r1.x = (int)r1.z | (int)r1.x;
//   r0.z = r0.z ? r1.x : 0;
//   if (r0.z != 0) {
//     r0.z = 9.99999975e-06 + -r0.y;
//     r0.z = r0.z * r0.x;
//     r1.x = 0.00100000005 * r0.z;
//     r0.z = -r0.z * 0.00100000005 + r0.x;
//     r0.y = r0.x * r0.y;
//     r0.y = 0.100000001 * r0.y;
//     DepthBuffer.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z, uiDest.w);
//     r1.zw = uiDest.xy;
//     r3.xy = (int2)r1.zw + int2(-1,-1);
//     r3.z = r2.y * -0.5 + 0.5;
//     r1.zw = (uint2)r1.zw;
//     r1.w = r3.z * r1.w;
//     r1.w = max(0, r1.w);
//     r3.xy = (uint2)r3.xy;
//     r1.w = min(r3.y, r1.w);
//     r4.y = (int)r1.w;
//     r4.zw = float2(0,0);
//     r1.w = 0;
//     r3.yz = r1.xx;
//     r3.w = 0;
//     r5.x = 0;
//     while (true) {
//       r5.y = (uint)r3.w;
//       r5.y = cmp(r5.y >= 300);
//       r5.x = 0;
//       if (r5.y != 0) break;
//       r3.z = r0.z * 0.00333333341 + r3.z;
//       r5.y = r3.z + r2.x;
//       r5.y = r5.y * 0.5 + 0.5;
//       r5.y = r5.y * r1.z;
//       r5.y = max(0, r5.y);
//       r5.y = min(r5.y, r3.x);
//       r4.x = (int)r5.y;
//       r4.x = DepthBuffer.Load(r4.xyzw).x;
//       r5.y = cmp(r4.x != 0.000000);
//       r5.z = 9.99999975e-06 * r4.x;
//       r5.z = 9.99999975e-06 / r5.z;
//       r4.x = r5.z + r4.x;
//       r4.x = r5.y ? r4.x : 0;
//       r5.y = cmp(r4.x == 0.000000);
//       if (r5.y != 0) {
//         r1.w = r0.x;
//         r5.x = -1;
//         break;
//       }
//       r5.z = -r3.z + r0.x;
//       r5.z = r0.y / r5.z;
//       r4.x = cmp(r4.x < r5.z);
//       if (r4.x != 0) {
//         r1.w = 0;
//         r5.x = 0;
//         break;
//       }
//       r3.y = r3.z;
//       r3.w = (int)r3.w + 1;
//       r5.x = r5.y;
//       r1.w = 0;
//     }
//     r0.y = r5.x ? r1.w : r3.y;
//     r2.x = r2.x + r0.y;
//     o5.x = r0.y;
//   } else {
//     r0.y = IniParams.Load(float4(10,0,0,0)).x;
//     r0.z = r0.w ? r1.y : 0;
//     r0.x = r2.w * r0.x;
//     r1.y = r0.x * r0.y;
//     r1.x = r0.x * r0.y + r2.x;
//     r0.x = r2.x;
//     r0.y = 0;
//     r0.xy = r0.zz ? r1.xy : r0.xy;
//     r2.x = r0.x;
//     o5.x = r0.y;
//   }
//   r6.xyzw = r2.xyzw;
//   o1.w = v3.w;
//   o2.xy = v2.xy;
//   o2.zw = float2(0,1);
//   o4.xyzw = v0.xyzw;
//   o3.xy = v1.xy;
//   r7.x = r6.w + -r8.y;
//   r7.y = r8.w * r8.x;
//   r7.x = r7.x * r7.y + r6.x;
//   r7.y = cmp(1.000000 != r6.w);
//   r6.x = r7.y ? r7.x : r6.x;
//   o0.xyzw = r6.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
