//VoM HUD PS 1.
// ---- Created with geo-11 v0.6.198 on Mon Jul  6 17:28:43 2026
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[1];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : ORIGINAL_POSITION0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float correction : TEXCOORD2,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 scissor_rect = IniParams[84].xyzw;
  scissor_rect.xz += floor(correction * IniParams[85].x * 0.5);
  if (any(v0.xy < scissor_rect.xy) || any(v0.xy >= scissor_rect.zw)) {
          discard;
          return;
  }
  
  r0.xy = v4.xy * v4.zw;
  r0.xyzw = t0.Sample(s0_s, r0.xy).xyzw;
  r1.xyz = r0.xyz * v1.xyz + float3(-0.25,-0.25,-0.25);
  r0.xyzw = v1.xyzw * r0.xyzw;
  r1.xyz = saturate(r1.xyz * cb0[0].www + float3(0.25,0.25,0.25));
  r2.xy = cmp(cb0[0].wy != float2(1,1));
  r0.xyz = r2.xxx ? r1.xyz : r0.xyz;
  r1.xyz = log2(r0.xyz);
  r1.xyz = cb0[0].xxx * r1.xyz;
  r2.xzw = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
  r1.xyz = exp2(r1.xyz);
  r2.xzw = exp2(r2.xzw);
  r2.xzw = r2.xzw * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
  r3.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
  r1.xyz = cmp(r1.xyz >= float3(0.00313066994,0.00313066994,0.00313066994));
  r1.xyz = r1.xyz ? r2.xzw : r3.xyz;
  o0.xyz = r2.yyy ? r1.xyz : r0.xyz;
  r0.x = r0.w * -2 + 1;
  o0.w = cb0[0].z * r0.x + r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Mon Jul  6 17:28:43 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        2     NONE   float
// TEXCOORD                 0   xy          3     NONE   float
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v4.xyzw
dcl_output o0.xyzw
dcl_temps 4
mul r0.xy, v4.zwzz, v4.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t0.xyzw, s0
mad r1.xyz, r0.xyzx, v1.xyzx, l(-0.250000, -0.250000, -0.250000, 0.000000)
mul r0.xyzw, r0.xyzw, v1.xyzw
mad_sat r1.xyz, r1.xyzx, cb0[0].wwww, l(0.250000, 0.250000, 0.250000, 0.000000)
ne r2.xy, cb0[0].wyww, l(1.000000, 1.000000, 0.000000, 0.000000)
movc r0.xyz, r2.xxxx, r1.xyzx, r0.xyzx
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, cb0[0].xxxx
mul r2.xzw, r1.xxyz, l(0.416666657, 0.000000, 0.416666657, 0.416666657)
exp r1.xyz, r1.xyzx
exp r2.xzw, r2.xxzw
mad r2.xzw, r2.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000)
mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
ge r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
movc r1.xyz, r1.xyzx, r2.xzwx, r3.xyzx
movc o0.xyz, r2.yyyy, r1.xyzx, r0.xyzx
mad r0.x, r0.w, l(-2.000000), l(1.000000)
mad o0.w, cb0[0].z, r0.x, r0.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
