//VoM speed effect VS 6. Item wheel again. Lowered convergence scaling.
// ---- Created with geo-11 v0.6.198 on Sun Jul 12 09:19:39 2026
Texture3D<float4> t1 : register(t1);

TextureCube<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[5];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[219];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[115];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  float3 v1 : ATTRIBUTE1,
  float4 v2 : ATTRIBUTE2,
  float4 v3 : ATTRIBUTE3,
  float2 v4 : ATTRIBUTE4,
  float2 v5 : ATTRIBUTE5,
  float2 v6 : ATTRIBUTE6,
  float4 v7 : ATTRIBUTE8,
  float4 v8 : ATTRIBUTE9,
  float4 v9 : ATTRIBUTE10,
  int4 v10 : ATTRIBUTE11,
  float2 v11 : ATTRIBUTE12,
  float4 v12 : ATTRIBUTE13,
  float4 v13 : ATTRIBUTE14,
  float4 v14 : ATTRIBUTE15,
  uint v15 : SV_InstanceID0,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : COLOR1,
  out float4 o5 : COLOR2,
  out float4 o6 : PARTICLE_VELOCITY0,
  out float4 o7 : TEXCOORD7,
  out float4 o8 : SV_POSITION0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = dot(v0.xyzw, v7.xyzw);
  r0.y = dot(v0.xyzw, v8.xyzw);
  r0.z = dot(v0.xyzw, v9.xyzw);
  r0.xyz = cb1[74].xyz + r0.xyz;
  r1.xyzw = cb1[1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb1[0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb1[2].xyzw + r1.xyzw;
  r1.xyzw = v0.wwww * cb1[3].xyzw + r1.xyzw;
  r2.xyz = v2.yzx * v1.xyz;
  r2.xyz = v2.xyz * v1.yzx + -r2.xyz;
  r2.xyz = v2.www * r2.xyz;
  r3.xyz = v2.yzx * r2.xyz;
  r2.xyz = r2.zxy * v2.zxy + -r3.xyz;
  r2.xyz = v2.www * r2.xyz;
  r3.x = dot(r2.xyz, v7.xyz);
  r3.y = dot(r2.xyz, v8.xyz);
  r3.z = dot(r2.xyz, v9.xyz);
  r2.x = dot(v2.xyz, v7.xyz);
  r2.y = dot(v2.xyz, v8.xyz);
  r2.z = dot(v2.xyz, v9.xyz);
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  o0.xyz = r3.xyz * r0.www;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  o1.xyz = r2.xyz * r0.www;
  o1.w = cb2[4].w * v2.w;
  r2.xyz = -cb1[72].xyz + r0.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = sqrt(r0.w);
  r3.x = dot(r2.xyz, cb1[64].xyz);
  r0.w = r0.w / r3.x;
  r0.w = cb1[218].z * r0.w;
  r0.w = max(0, r0.w);
  r3.x = min(cb1[71].z, cb0[107].z);
  r3.y = cb1[71].z + -r3.x;
  r2.w = r3.y + r2.z;
  r2.z = dot(r2.xyw, r2.xyw);
  r3.y = rsqrt(r2.z);
  r2.z = r3.y * r2.z;
  r0.w = max(cb0[107].w, r0.w);
  r3.z = cmp(0 < r0.w);
  r3.w = r0.w * r3.y;
  r3.x = r3.w * r2.w + r3.x;
  r3.w = -r3.w * r2.w + r2.w;
  r0.w = -r0.w * r3.y + 1;
  r0.w = r0.w * r2.z;
  r4.x = -cb0[110].y + r3.x;
  r4.x = cb0[107].y * r4.x;
  r4.x = max(-127, r4.x);
  r4.x = exp2(-r4.x);
  r4.x = cb0[110].x * r4.x;
  r3.x = -cb0[108].w + r3.x;
  r3.x = cb0[108].y * r3.x;
  r3.x = max(-127, r3.x);
  r3.x = exp2(-r3.x);
  r3.x = cb0[108].z * r3.x;
  r4.x = r3.z ? r4.x : cb0[107].x;
  r3.x = r3.z ? r3.x : cb0[108].x;
  r0.w = r3.z ? r0.w : r2.z;
  r3.z = r3.z ? r3.w : r2.w;
  r3.w = cb0[107].y * r3.z;
  r3.w = max(-127, r3.w);
  r4.y = exp2(-r3.w);
  r4.y = 1 + -r4.y;
  r4.y = r4.y / r3.w;
  r4.z = -r3.w * 0.240226507 + 0.693147182;
  r3.w = cmp(0.00999999978 < abs(r3.w));
  r3.w = r3.w ? r4.y : r4.z;
  r3.z = cb0[108].y * r3.z;
  r3.z = max(-127, r3.z);
  r4.y = exp2(-r3.z);
  r4.y = 1 + -r4.y;
  r4.y = r4.y / r3.z;
  r4.z = -r3.z * 0.240226507 + 0.693147182;
  r3.z = cmp(0.00999999978 < abs(r3.z));
  r3.z = r3.z ? r4.y : r4.z;
  r3.x = r3.x * r3.z;
  r3.x = r4.x * r3.w + r3.x;
  r3.z = r3.x * r0.w;
  r4.xy = cmp(float2(0,0) < cb0[110].zw);
  if (r4.x != 0) {
    r3.w = saturate(r2.z * cb0[114].x + cb0[114].y);
    r4.xz = float2(1,-1) * cb0[113].yx;
    r5.x = dot(r2.xy, r4.xz);
    r5.y = dot(r2.xy, cb0[113].xy);
    r5.z = r2.w;
    r4.xzw = t0.SampleLevel(s0_s, r5.xyz, 0).xyz;
    r5.xyz = t0.SampleLevel(s0_s, r5.xyz, cb0[114].z).xyz;
    r4.xzw = -r5.xyz + r4.xzw;
    r4.xzw = r3.www * r4.xzw + r5.xyz;
    r4.xzw = cb0[109].xyz * r4.xzw;
  } else {
    r4.xzw = cb0[109].xyz;
  }
  r3.w = cmp(cb0[111].w >= 0);
  r5.x = cmp(cb0[110].z == 0.000000);
  r3.w = r3.w ? r5.x : 0;
  if (r3.w != 0) {
    r2.xyw = r3.yyy * r2.xyw;
    r2.x = saturate(dot(r2.xyw, cb0[111].xyz));
    r2.x = log2(r2.x);
    r2.x = cb0[112].w * r2.x;
    r2.x = exp2(r2.x);
    r2.xyw = cb0[112].xyz * r2.xxx;
    r0.w = -cb0[111].w + r0.w;
    r0.w = max(0, r0.w);
    r0.w = r3.x * r0.w;
    r0.w = exp2(-r0.w);
    r0.w = min(1, r0.w);
    r0.w = 1 + -r0.w;
    r5.xyz = r2.xyw * r0.www;
  } else {
    r5.xyz = float3(0,0,0);
  }
  r0.w = exp2(-r3.z);
  r0.w = min(1, r0.w);
  r5.w = max(cb0[109].w, r0.w);
  r0.w = cmp(cb0[110].w < r2.z);
  r0.w = r0.w ? r4.y : 0;
  r2.xyzw = r0.wwww ? float4(0,0,0,1) : r5.xyzw;
  r0.w = 1 + -r2.w;
  r2.xyz = r4.xzw * r0.www + r2.xyz;
  r0.w = cmp(0 < cb1[190].y);
  if (r0.w != 0) {
    r0.w = cmp(0 != cb1[192].x);
    r3.xyz = float3(9.99999975e-06,9.99999975e-06,9.99999975e-06) * cb1[72].xyz;
    r4.xy = r1.xy / r1.ww;
    r4.xy = r4.xy * float2(0.5,-0.5) + float2(0.5,0.5);
    r0.xyz = r0.xyz * float3(9.99999975e-06,9.99999975e-06,9.99999975e-06) + -r3.xyz;
    r3.x = dot(r0.xyz, r0.xyz);
    r3.y = sqrt(r3.x);
    r3.y = -cb1[189].x + r3.y;
    r3.y = max(0, r3.y);
    r3.y = cb1[190].x * r3.y;
    r3.y = cb1[189].z * r3.y;
    r5.z = sqrt(r3.y);
    r3.y = cb1[189].y * r5.z;
    r3.z = cmp(r3.y < 0.707106769);
    r3.y = dot(r3.yy, r3.yy);
    r3.y = min(1, r3.y);
    r3.y = r3.z ? r3.y : 1;
    r3.x = rsqrt(r3.x);
    r0.xyz = r3.xxx * r0.xyz;
    r3.x = -r0.z * r0.z + 1;
    r3.x = sqrt(r3.x);
    r6.y = r0.z * 0.5 + 0.5;
    r0.xy = r0.xy / r3.xx;
    r0.z = 1 + -abs(r0.x);
    r0.z = sqrt(r0.z);
    r3.x = abs(r0.x) * -0.0187292993 + 0.0742610022;
    r3.x = r3.x * abs(r0.x) + -0.212114394;
    r3.x = r3.x * abs(r0.x) + 1.57072878;
    r3.z = r3.x * r0.z;
    r3.z = r3.z * -2 + 3.14159274;
    r0.x = cmp(r0.x < -r0.x);
    r0.x = r0.x ? r3.z : 0;
    r0.x = r3.x * r0.z + r0.x;
    r0.y = cmp(r0.y < 0);
    r0.z = 6.28318548 + -r0.x;
    r0.x = r0.y ? r0.z : r0.x;
    r6.x = 0.159154937 * r0.x;
    r0.xy = cb1[188].zw * float2(0.5,0.5) + r6.xy;
    r3.xz = float2(1,1) + cb1[188].xy;
    r3.xz = cb1[188].xy / r3.xz;
    r0.xy = r3.xz * r0.xy;
    r5.xy = r0.ww ? r0.xy : r4.xy;
    r0.xyzw = t1.SampleLevel(s1_s, r5.xyz, 0).xyzw;
    r0.xyz = r0.xyz * r3.yyy;
    r0.w = 1 + -r0.w;
    r0.w = -r3.y * r0.w + 1;
    r0.xyz = cb1[143].zzz * r0.xyz;
    o7.xyz = r0.xyz * r2.www + r2.xyz;
    o7.w = r2.w * r0.w;
  } else {
    o7.xyzw = r2.xyzw;
  }
  o0.w = 0;
  o2.xy = v4.xy;
  o2.zw = v5.yx;
  o3.xy = v6.xy;
  o3.zw = float2(0,0);
  o4.xyzw = v13.xyzw;
  o5.xyzw = v12.xyzw;
  o6.xyzw = v14.xyzw;
  o8.xyzw = r1.xyzw;
  
  o8.x+=stereo.x*stereo.y*0.9;
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Jul 12 09:19:39 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float
// ATTRIBUTE                4   xy          4     NONE   float   xy
// ATTRIBUTE                5   xy          5     NONE   float   xy
// ATTRIBUTE                6   xy          6     NONE   float   xy
// ATTRIBUTE                8   xyzw        7     NONE   float   xyzw
// ATTRIBUTE                9   xyzw        8     NONE   float   xyzw
// ATTRIBUTE               10   xyzw        9     NONE   float   xyzw
// ATTRIBUTE               11   xyzw       10     NONE     int
// ATTRIBUTE               12   xy         11     NONE   float
// ATTRIBUTE               13   xyzw       12     NONE   float   xyzw
// ATTRIBUTE               14   xyzw       13     NONE   float   xyzw
// ATTRIBUTE               15   xyzw       14     NONE   float   xyzw
// SV_InstanceID            0   x          15   INSTID    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// COLOR                    1   xyzw        4     NONE   float   xyzw
// COLOR                    2   xyzw        5     NONE   float   xyzw
// PARTICLE_VELOCITY        0   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
// SV_POSITION              0   xyzw        8      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[115], immediateIndexed
dcl_constantbuffer CB1[219], immediateIndexed
dcl_constantbuffer CB2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v4.xy
dcl_input v5.xy
dcl_input v6.xy
dcl_input v7.xyzw
dcl_input v8.xyzw
dcl_input v9.xyzw
dcl_input v12.xyzw
dcl_input v13.xyzw
dcl_input v14.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output_siv o8.xyzw, position
dcl_temps 7
dp4 r0.x, v0.xyzw, v7.xyzw
dp4 r0.y, v0.xyzw, v8.xyzw
dp4 r0.z, v0.xyzw, v9.xyzw
add r0.xyz, r0.xyzx, cb1[74].xyzx
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r1.xyzw, r0.xxxx, cb1[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb1[2].xyzw, r1.xyzw
mad r1.xyzw, v0.wwww, cb1[3].xyzw, r1.xyzw
mul r2.xyz, v1.xyzx, v2.yzxy
mad r2.xyz, v2.xyzx, v1.yzxy, -r2.xyzx
mul r2.xyz, r2.xyzx, v2.wwww
mul r3.xyz, r2.xyzx, v2.yzxy
mad r2.xyz, r2.zxyz, v2.zxyz, -r3.xyzx
mul r2.xyz, r2.xyzx, v2.wwww
dp3 r3.x, r2.xyzx, v7.xyzx
dp3 r3.y, r2.xyzx, v8.xyzx
dp3 r3.z, r2.xyzx, v9.xyzx
dp3 r2.x, v2.xyzx, v7.xyzx
dp3 r2.y, v2.xyzx, v8.xyzx
dp3 r2.z, v2.xyzx, v9.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul o0.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul o1.xyz, r0.wwww, r2.xyzx
mul o1.w, v2.w, cb2[4].w
add r2.xyz, r0.xyzx, -cb1[72].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
dp3 r3.x, r2.xyzx, cb1[64].xyzx
div r0.w, r0.w, r3.x
mul r0.w, r0.w, cb1[218].z
max r0.w, r0.w, l(0.000000)
min r3.x, cb0[107].z, cb1[71].z
add r3.y, -r3.x, cb1[71].z
add r2.w, r2.z, r3.y
dp3 r2.z, r2.xywx, r2.xywx
rsq r3.y, r2.z
mul r2.z, r2.z, r3.y
max r0.w, r0.w, cb0[107].w
lt r3.z, l(0.000000), r0.w
mul r3.w, r3.y, r0.w
mad r3.x, r3.w, r2.w, r3.x
mad r3.w, -r3.w, r2.w, r2.w
mad r0.w, -r0.w, r3.y, l(1.000000)
mul r0.w, r2.z, r0.w
add r4.x, r3.x, -cb0[110].y
mul r4.x, r4.x, cb0[107].y
max r4.x, r4.x, l(-127.000000)
exp r4.x, -r4.x
mul r4.x, r4.x, cb0[110].x
add r3.x, r3.x, -cb0[108].w
mul r3.x, r3.x, cb0[108].y
max r3.x, r3.x, l(-127.000000)
exp r3.x, -r3.x
mul r3.x, r3.x, cb0[108].z
movc r4.x, r3.z, r4.x, cb0[107].x
movc r3.x, r3.z, r3.x, cb0[108].x
movc r0.w, r3.z, r0.w, r2.z
movc r3.z, r3.z, r3.w, r2.w
mul r3.w, r3.z, cb0[107].y
max r3.w, r3.w, l(-127.000000)
exp r4.y, -r3.w
add r4.y, -r4.y, l(1.000000)
div r4.y, r4.y, r3.w
mad r4.z, -r3.w, l(0.240226507), l(0.693147182)
lt r3.w, l(0.010000), |r3.w|
movc r3.w, r3.w, r4.y, r4.z
mul r3.z, r3.z, cb0[108].y
max r3.z, r3.z, l(-127.000000)
exp r4.y, -r3.z
add r4.y, -r4.y, l(1.000000)
div r4.y, r4.y, r3.z
mad r4.z, -r3.z, l(0.240226507), l(0.693147182)
lt r3.z, l(0.010000), |r3.z|
movc r3.z, r3.z, r4.y, r4.z
mul r3.x, r3.z, r3.x
mad r3.x, r4.x, r3.w, r3.x
mul r3.z, r0.w, r3.x
lt r4.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[110].zwzz
if_nz r4.x
  mad_sat r3.w, r2.z, cb0[114].x, cb0[114].y
  mul r4.xz, cb0[113].yyxy, l(1.000000, 0.000000, -1.000000, 0.000000)
  dp2 r5.x, r2.xyxx, r4.xzxx
  dp2 r5.y, r2.xyxx, cb0[113].xyxx
  mov r5.z, r2.w
  sample_l_indexable(texturecube)(float,float,float,float) r4.xzw, r5.xyzx, t0.xwyz, s0, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r5.xyz, r5.xyzx, t0.xyzw, s0, cb0[114].z
  add r4.xzw, r4.xxzw, -r5.xxyz
  mad r4.xzw, r3.wwww, r4.xxzw, r5.xxyz
  mul r4.xzw, r4.xxzw, cb0[109].xxyz
else
  mov r4.xzw, cb0[109].xxyz
endif
ge r3.w, cb0[111].w, l(0.000000)
eq r5.x, cb0[110].z, l(0.000000)
and r3.w, r3.w, r5.x
if_nz r3.w
  mul r2.xyw, r2.xyxw, r3.yyyy
  dp3_sat r2.x, r2.xywx, cb0[111].xyzx
  log r2.x, r2.x
  mul r2.x, r2.x, cb0[112].w
  exp r2.x, r2.x
  mul r2.xyw, r2.xxxx, cb0[112].xyxz
  add r0.w, r0.w, -cb0[111].w
  max r0.w, r0.w, l(0.000000)
  mul r0.w, r0.w, r3.x
  exp r0.w, -r0.w
  min r0.w, r0.w, l(1.000000)
  add r0.w, -r0.w, l(1.000000)
  mul r5.xyz, r0.wwww, r2.xywx
else
  mov r5.xyz, l(0,0,0,0)
endif
exp r0.w, -r3.z
min r0.w, r0.w, l(1.000000)
max r5.w, r0.w, cb0[109].w
lt r0.w, cb0[110].w, r2.z
and r0.w, r0.w, r4.y
movc r2.xyzw, r0.wwww, l(0,0,0,1.000000), r5.xyzw
add r0.w, -r2.w, l(1.000000)
mad r2.xyz, r4.xzwx, r0.wwww, r2.xyzx
lt r0.w, l(0.000000), cb1[190].y
if_nz r0.w
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[192].x
  mul r3.xyz, cb1[72].xyzx, l(0.000010, 0.000010, 0.000010, 0.000000)
  div r4.xy, r1.xyxx, r1.wwww
  mad r4.xy, r4.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.xyz, r0.xyzx, l(0.000010, 0.000010, 0.000010, 0.000000), -r3.xyzx
  dp3 r3.x, r0.xyzx, r0.xyzx
  sqrt r3.y, r3.x
  add r3.y, r3.y, -cb1[189].x
  max r3.y, r3.y, l(0.000000)
  mul r3.y, r3.y, cb1[190].x
  mul r3.y, r3.y, cb1[189].z
  sqrt r5.z, r3.y
  mul r3.y, r5.z, cb1[189].y
  lt r3.z, r3.y, l(0.707106769)
  dp2 r3.y, r3.yyyy, r3.yyyy
  min r3.y, r3.y, l(1.000000)
  movc r3.y, r3.z, r3.y, l(1.000000)
  rsq r3.x, r3.x
  mul r0.xyz, r0.xyzx, r3.xxxx
  mad r3.x, -r0.z, r0.z, l(1.000000)
  sqrt r3.x, r3.x
  mad r6.y, r0.z, l(0.500000), l(0.500000)
  div r0.xy, r0.xyxx, r3.xxxx
  add r0.z, -|r0.x|, l(1.000000)
  sqrt r0.z, r0.z
  mad r3.x, |r0.x|, l(-0.0187292993), l(0.074261)
  mad r3.x, r3.x, |r0.x|, l(-0.212114394)
  mad r3.x, r3.x, |r0.x|, l(1.57072878)
  mul r3.z, r0.z, r3.x
  mad r3.z, r3.z, l(-2.000000), l(3.14159274)
  lt r0.x, r0.x, -r0.x
  and r0.x, r0.x, r3.z
  mad r0.x, r3.x, r0.z, r0.x
  lt r0.y, r0.y, l(0.000000)
  add r0.z, -r0.x, l(6.28318548)
  movc r0.x, r0.y, r0.z, r0.x
  mul r6.x, r0.x, l(0.159154937)
  mad r0.xy, cb1[188].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r6.xyxx
  add r3.xz, cb1[188].xxyx, l(1.000000, 0.000000, 1.000000, 0.000000)
  div r3.xz, cb1[188].xxyx, r3.xxzx
  mul r0.xy, r0.xyxx, r3.xzxx
  movc r5.xy, r0.wwww, r0.xyxx, r4.xyxx
  sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r5.xyzx, t1.xyzw, s1, l(0.000000)
  mul r0.xyz, r3.yyyy, r0.xyzx
  add r0.w, -r0.w, l(1.000000)
  mad r0.w, -r3.y, r0.w, l(1.000000)
  mul r0.xyz, r0.xyzx, cb1[143].zzzz
  mad o7.xyz, r0.xyzx, r2.wwww, r2.xyzx
  mul o7.w, r0.w, r2.w
else
  mov o7.xyzw, r2.xyzw
endif
mov o0.w, l(0)
mov o2.xy, v4.xyxx
mov o2.zw, v5.yyyx
mov o3.xy, v6.xyxx
mov o3.zw, l(0,0,0,0)
mov o4.xyzw, v13.xyzw
mov o5.xyzw, v12.xyzw
mov o6.xyzw, v14.xyzw
mov o8.xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
