//VoM decals PS. Darkness at vampire boss.
// ---- Created with geo-11 v0.6.198 on Sat Jul 11 21:00:20 2026
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[22];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[144];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[46];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r20;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  //Copied block.
  r0.xyzw = cb1[49].xyzw * v0.yyyy;
  r0.xyzw = v0.xxxx * cb1[48].xyzw + r0.xyzw;
  r1.xy = asuint(cb0[44].xy);
  r1.xy = v0.xy + -r1.xy;
  r1.xy = cb0[45].zw * r1.xy;
  r1.zw = r1.xy * cb1[138].xy + cb1[137].xy;
  //r1.xy = r1.xy * cb0[5].xy + cb0[4].xy;
  //r2.xyz = t2.Sample(s1_s, r1.xy).xyz;
  r1.xy = cb1[140].zw * r1.zw;
  r1.z = t0.SampleLevel(s0_s, r1.xy, 0).x;
  r1.x = t1.SampleLevel(s0_s, r1.xy, 0).x;
  r1.y = max(1.00000005e-18, r1.z);
  r0.xyzw = r1.yyyy * cb1[50].xyzw + r0.xyzw;
  r0.xyzw = cb1[51].xyzw + r0.xyzw;
  
  r20 = v0;
  r20.x+=stereo.x*(stereo.y*r0.w-1)*cb1[138].x*0.5;
  
  r0.xyzw = cb1[49].xyzw * v0.yyyy;
  r0.xyzw = r20.xxxx * cb1[48].xyzw + r0.xyzw;
  r1.xy = asuint(cb0[44].xy);
  r1.xy = v0.xy + -r1.xy;
  r1.xy = cb0[45].zw * r1.xy;
  r1.zw = r1.xy * cb1[138].xy + cb1[137].xy;
  r1.xy = r1.xy * cb0[5].xy + cb0[4].xy;
  r2.xyz = t2.Sample(s1_s, r1.xy).xyz;
  r1.xy = cb1[140].zw * r1.zw;
  r1.z = t0.SampleLevel(s0_s, r1.xy, 0).x;
  r1.x = t1.SampleLevel(s0_s, r1.xy, 0).x;
  r1.y = max(1.00000005e-18, r1.z);
  r0.xyzw = r1.yyyy * cb1[50].xyzw + r0.xyzw;
  r0.xyzw = cb1[51].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  r0.xyz = -cb1[74].xyz + r0.xyz;
  r3.xyz = -cb2[8].xyz + r0.xyz;
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = sqrt(r0.w);
  r0.w = -r0.w * cb2[19].x + 1;
  r0.w = saturate(cb2[20].x * r0.w);
  r3.xyz = -cb2[10].xyz + r0.xyz;
  r1.y = dot(r3.xyz, r3.xyz);
  r1.y = sqrt(r1.y);
  r1.y = -r1.y * cb2[19].x + 1;
  r1.y = saturate(cb2[20].x * r1.y);
  r0.w = max(r1.y, r0.w);
  r3.xyz = -cb2[12].xyz + r0.xyz;
  r1.y = dot(r3.xyz, r3.xyz);
  r1.y = sqrt(r1.y);
  r1.y = -r1.y * cb2[19].x + 1;
  r1.y = saturate(cb2[20].x * r1.y);
  r0.w = max(r1.y, r0.w);
  r3.xyz = -cb2[14].xyz + r0.xyz;
  r0.xyz = -cb2[16].xyz + r0.xyz;
  r0.x = dot(r0.xyz, r0.xyz);
  r0.x = sqrt(r0.x);
  r0.x = -r0.x * cb2[19].x + 1;
  r0.y = dot(r3.xyz, r3.xyz);
  r0.y = sqrt(r0.y);
  r0.y = -r0.y * cb2[19].x + 1;
  r0.xy = saturate(cb2[20].xx * r0.xy);
  r0.y = max(r0.w, r0.y);
  r0.x = max(r0.y, r0.x);
  r0.y = r1.z * cb1[69].z + -cb1[69].w;
  r0.z = r1.z * cb1[69].x + cb1[69].y;
  r0.y = 1 / r0.y;
  r0.y = r0.z + r0.y;
  r0.y = r0.y / cb2[18].x;
  r0.z = cmp(0 >= r0.y);
  r0.y = log2(r0.y);
  r0.y = cb2[18].y * r0.y;
  r0.y = exp2(r0.y);
  r0.y = 1 + -r0.y;
  r0.y = max(0, r0.y);
  r0.y = r0.z ? 1 : r0.y;
  r1.yzw = cb1[143].zzz * r2.xyz;
  r3.xyz = cb2[2].xyz * r1.yzw;
  r4.xyz = r0.yyy * cb2[4].xyz + -r3.xyz;
  r0.yzw = r0.yyy * r4.xyz + r3.xyz;
  r0.yzw = r1.yzw * r0.yzw;
  r3.xyz = r1.yzw * cb2[6].xyz + -r0.yzw;
  r0.xyz = r0.xxx * r3.xyz + r0.yzw;
  r0.xyz = -cb1[143].zzz * r2.xyz + r0.xyz;
  r0.w = r1.x * cb1[69].z + -cb1[69].w;
  r1.x = r1.x * cb1[69].x + cb1[69].y;
  r0.w = 1 / r0.w;
  r0.w = r1.x + r0.w;
  r0.w = saturate(r0.w / cb2[20].y);
  r3.xyz = cb1[143].zzz * r2.xyz + float3(-1.5,-1.5,-1.5);
  r1.x = dot(r3.xyz, float3(0.300000012,0.589999974,0.109999999));
  r1.x = saturate(cb2[20].z * r1.x);
  r0.w = max(r1.x, r0.w);
  r0.xyz = r0.www * r0.xyz + r1.yzw;
  r1.xyz = cb1[143].zzz * r2.xyz + -r0.xyz;
  r0.xyz = cb2[20].www * r1.xyz + r0.xyz;
  r1.xyz = cb2[17].xyz + -r0.xyz;
  r0.xyz = cb2[21].xxx * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[143].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Jul 11 21:00:20 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[46], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 5
mul r0.xyzw, v0.yyyy, cb1[49].xyzw
mad r0.xyzw, v0.xxxx, cb1[48].xyzw, r0.xyzw
utof r1.xy, cb0[44].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.xy, r1.xyxx, cb0[45].zwzz
mad r1.zw, r1.xxxy, cb1[138].xxxy, cb1[137].xxxy
mad r1.xy, r1.xyxx, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t2.xyzw, s1
mul r1.xy, r1.zwzz, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.xyxx, t0.yzxw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.xyzw, s0, l(0.000000)
max r1.y, r1.z, l(1.000000046E-18)
mad r0.xyzw, r1.yyyy, cb1[50].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[51].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, r0.xyzx, -cb1[74].xyzx
add r3.xyz, r0.xyzx, -cb2[8].xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
mad r0.w, -r0.w, cb2[19].x, l(1.000000)
mul_sat r0.w, r0.w, cb2[20].x
add r3.xyz, r0.xyzx, -cb2[10].xyzx
dp3 r1.y, r3.xyzx, r3.xyzx
sqrt r1.y, r1.y
mad r1.y, -r1.y, cb2[19].x, l(1.000000)
mul_sat r1.y, r1.y, cb2[20].x
max r0.w, r0.w, r1.y
add r3.xyz, r0.xyzx, -cb2[12].xyzx
dp3 r1.y, r3.xyzx, r3.xyzx
sqrt r1.y, r1.y
mad r1.y, -r1.y, cb2[19].x, l(1.000000)
mul_sat r1.y, r1.y, cb2[20].x
max r0.w, r0.w, r1.y
add r3.xyz, r0.xyzx, -cb2[14].xyzx
add r0.xyz, r0.xyzx, -cb2[16].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
mad r0.x, -r0.x, cb2[19].x, l(1.000000)
dp3 r0.y, r3.xyzx, r3.xyzx
sqrt r0.y, r0.y
mad r0.y, -r0.y, cb2[19].x, l(1.000000)
mul_sat r0.xy, r0.xyxx, cb2[20].xxxx
max r0.y, r0.y, r0.w
max r0.x, r0.x, r0.y
mad r0.y, r1.z, cb1[69].z, -cb1[69].w
mad r0.z, r1.z, cb1[69].x, cb1[69].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, r0.y, r0.z
div r0.y, r0.y, cb2[18].x
ge r0.z, l(0.000000), r0.y
log r0.y, r0.y
mul r0.y, r0.y, cb2[18].y
exp r0.y, r0.y
add r0.y, -r0.y, l(1.000000)
max r0.y, r0.y, l(0.000000)
movc r0.y, r0.z, l(1.000000), r0.y
mul r1.yzw, r2.xxyz, cb1[143].zzzz
mul r3.xyz, r1.yzwy, cb2[2].xyzx
mad r4.xyz, r0.yyyy, cb2[4].xyzx, -r3.xyzx
mad r0.yzw, r0.yyyy, r4.xxyz, r3.xxyz
mul r0.yzw, r0.yyzw, r1.yyzw
mad r3.xyz, r1.yzwy, cb2[6].xyzx, -r0.yzwy
mad r0.xyz, r0.xxxx, r3.xyzx, r0.yzwy
mad r0.xyz, -cb1[143].zzzz, r2.xyzx, r0.xyzx
mad r0.w, r1.x, cb1[69].z, -cb1[69].w
mad r1.x, r1.x, cb1[69].x, cb1[69].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, r0.w, r1.x
div_sat r0.w, r0.w, cb2[20].y
mad r3.xyz, cb1[143].zzzz, r2.xyzx, l(-1.500000, -1.500000, -1.500000, 0.000000)
dp3 r1.x, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul_sat r1.x, r1.x, cb2[20].z
max r0.w, r0.w, r1.x
mad r0.xyz, r0.wwww, r0.xyzx, r1.yzwy
mad r1.xyz, cb1[143].zzzz, r2.xyzx, -r0.xyzx
mad r0.xyz, cb2[20].wwww, r1.xyzx, r0.xyzx
add r1.xyz, -r0.xyzx, cb2[17].xyzx
mad r0.xyz, cb2[21].xxxx, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[143].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
