//VoM decals PS. Underwater effect in wave cutscene.
// ---- Created with geo-11 v0.6.198 on Fri Jul 10 17:28:39 2026
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[10];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[151];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[46];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r20;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  //Copied block.
  r0.xyzw = cb1[49].xyzw * v0.yyyy;
  r0.xyzw = v0.xxxx * cb1[48].xyzw + r0.xyzw;
  r1.xy = asuint(cb0[44].xy);
  r1.xy = v0.xy + -r1.xy;
  r1.xy = cb0[45].zw * r1.xy;
  r1.zw = r1.xy * cb1[138].xy + cb1[137].xy;
  r1.zw = cb1[140].zw * r1.zw;
  r2.x = t0.SampleLevel(s0_s, r1.zw, 0).x;
  r1.zw = t1.SampleLevel(s0_s, r1.zw, 0).xz;
  r1.zw = r1.zw * float2(2,2) + float2(-1,-1);
  r1.zw = min(float2(1,1), abs(r1.zw));
  r2.x = max(1.00000005e-18, r2.x);
  r0.xyzw = r2.xxxx * cb1[50].xyzw + r0.xyzw;
  r0.xyzw = cb1[51].xyzw + r0.xyzw;
  
  r20 = v0;
  r20.x+=stereo.x*(stereo.y*r0.w-1)*cb1[138].x*0.5;
  
  r0.xyzw = cb1[49].xyzw * v0.yyyy;
  r0.xyzw = r20.xxxx * cb1[48].xyzw + r0.xyzw;
  r1.xy = asuint(cb0[44].xy);
  r1.xy = v0.xy + -r1.xy;
  r1.xy = cb0[45].zw * r1.xy;
  r1.zw = r1.xy * cb1[138].xy + cb1[137].xy;
  r1.zw = cb1[140].zw * r1.zw;
  r2.x = t0.SampleLevel(s0_s, r1.zw, 0).x;
  r1.zw = t1.SampleLevel(s0_s, r1.zw, 0).xz;
  r1.zw = r1.zw * float2(2,2) + float2(-1,-1);
  r1.zw = min(float2(1,1), abs(r1.zw));
  r2.x = max(1.00000005e-18, r2.x);
  r0.xyzw = r2.xxxx * cb1[50].xyzw + r0.xyzw;
  r0.xyzw = cb1[51].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  r0.xyz = -cb1[74].xyz + r0.xyz;
  r0.xyz = cb3[3].xyz * r0.xyz;
  r0.xyz = r0.xyz / cb3[8].www;
  r0.w = cb3[1].x * cb1[150].z;
  r2.xyzw = r0.wwww * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r0.yzyz;
  r2.xy = t2.Sample(s1_s, r2.xy).xy;
  r2.zw = float2(0.418099999,0.354799986) + r2.zw;
  r2.zw = t2.Sample(s1_s, r2.zw).xy;
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r2.xy = r2.zw * float2(2,2) + r2.xy;
  r2.xy = float2(-1,-1) + r2.xy;
  r3.xyzw = r0.wwww * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r0.yzyz;
  r3.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r3.xyzw;
  r2.zw = t2.Sample(s1_s, r3.xy).xy;
  r3.xy = t2.Sample(s1_s, r3.zw).xy;
  r2.zw = r2.zw * float2(2,2) + float2(-1,-1);
  r2.zw = r3.xy * float2(2,2) + r2.zw;
  r2.xy = r2.xy + r2.zw;
  r2.xy = float2(-1,-1) + r2.xy;
  r3.xyzw = r0.wwww * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r0.xzxz;
  r2.zw = t2.Sample(s1_s, r3.xy).xy;
  r3.xy = float2(0.418099999,0.354799986) + r3.zw;
  r3.xy = t2.Sample(s1_s, r3.xy).xy;
  r2.zw = r2.zw * float2(2,2) + float2(-1,-1);
  r2.zw = r3.xy * float2(2,2) + r2.zw;
  r2.zw = float2(-1,-1) + r2.zw;
  r3.xyzw = r0.wwww * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r0.xzxz;
  r3.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r3.xyzw;
  r3.xy = t2.Sample(s1_s, r3.xy).xy;
  r3.zw = t2.Sample(s1_s, r3.zw).xy;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r3.xy = r3.zw * float2(2,2) + r3.xy;
  r2.zw = r3.xy + r2.zw;
  r2.zw = float2(-1,-1) + r2.zw;
  r2.zw = float2(0.25,0.25) * r2.zw;
  r2.xy = r2.xy * float2(0.25,0.25) + -r2.zw;
  r2.xy = r1.zz * r2.xy + r2.zw;
  r3.xyzw = r0.wwww * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r0.xyxy;
  r0.xyzw = r0.wwww * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r0.xyxy;
  r0.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r0.xyzw;
  r2.zw = t2.Sample(s1_s, r3.xy).xy;
  r3.xy = float2(0.418099999,0.354799986) + r3.zw;
  r3.xy = t2.Sample(s1_s, r3.xy).xy;
  r2.zw = r2.zw * float2(2,2) + float2(-1,-1);
  r2.zw = r3.xy * float2(2,2) + r2.zw;
  r2.zw = float2(-1,-1) + r2.zw;
  r0.xy = t2.Sample(s1_s, r0.xy).xy;
  r0.zw = t2.Sample(s1_s, r0.zw).xy;
  r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
  r0.xy = r0.zw * float2(2,2) + r0.xy;
  r0.xy = r2.zw + r0.xy;
  r0.xy = float2(-1,-1) + r0.xy;
  r0.xy = r0.xy * float2(0.25,0.25) + -r2.xy;
  r0.xy = r1.ww * r0.xy + r2.xy;
  r0.xy = r0.xy * cb3[9].xx + r1.xy;
  r0.xy = r0.xy * cb0[5].xy + cb0[4].xy;
  r0.xy = max(cb0[6].xy, r0.xy);
  r0.xy = min(cb0[6].zw, r0.xy);
  r0.xyz = t3.Sample(s2_s, r0.xy).xyz;
  r1.xyz = cb1[143].zzz * r0.xyz;
  r0.xyz = -cb1[143].zzz * r0.xyz + cb3[5].xyz;
  r2.xy = -cb1[137].xy + v0.xy;
  r2.xy = r2.xy * cb1[138].zw + float2(-0.5,-0.5);
  r2.xy = v0.ww * r2.xy;
  r2.z = v0.w;
  r2.xyz = float3(2,-2,1) * r2.xyz;
  r2.xy = r2.xy / r2.zz;
  r2.xy = r2.xy * cb1[70].xy + cb1[70].wz;
  r0.w = t0.SampleLevel(s0_s, r2.xy, 0).x;
  r1.w = r0.w * cb1[69].z + -cb1[69].w;
  r0.w = r0.w * cb1[69].x + cb1[69].y;
  r1.w = 1 / r1.w;
  r0.w = r1.w + r0.w;
  r0.w = r0.w / cb2[0].x;
  r1.w = log2(r0.w);
  r0.w = cmp(0 >= r0.w);
  r1.w = cb3[9].y * r1.w;
  r1.w = exp2(r1.w);
  r1.w = min(1, r1.w);
  r0.w = r0.w ? 0 : r1.w;
  r0.xyz = r0.www * r0.xyz + r1.xyz;
  r1.xyz = cb3[6].xyz + -r0.xyz;
  r0.xyz = cb3[9].zzz * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[143].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Jul 10 17:28:39 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[46], immediateIndexed
dcl_constantbuffer CB1[151], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 4
mul r0.xyzw, v0.yyyy, cb1[49].xyzw
mad r0.xyzw, v0.xxxx, cb1[48].xyzw, r0.xyzw
utof r1.xy, cb0[44].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.xy, r1.xyxx, cb0[45].zwzz
mad r1.zw, r1.xxxy, cb1[138].xxxy, cb1[137].xxxy
mul r1.zw, r1.zzzw, cb1[140].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r1.zwzz, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t1.ywxz, s0, l(0.000000)
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
min r1.zw, |r1.zzzw|, l(0.000000, 0.000000, 1.000000, 1.000000)
max r2.x, r2.x, l(1.000000046E-18)
mad r0.xyzw, r2.xxxx, cb1[50].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[51].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, r0.xyzx, -cb1[74].xyzx
mul r0.xyz, r0.xyzx, cb3[3].xyzx
div r0.xyz, r0.xyzx, cb3[8].wwww
mul r0.w, cb1[150].z, cb3[1].x
mad r2.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r0.yzyz
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t2.xyzw, s1
add r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.418100, 0.354800)
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.zwzz, t2.zwxy, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.xy, r2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r2.xyxx
add r2.xy, r2.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r0.yzyz
add r3.xyzw, r3.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r2.zw, r3.xyxx, t2.zwxy, s1
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t2.xyzw, s1
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r2.zw, r3.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), r2.zzzw
add r2.xy, r2.zwzz, r2.xyxx
add r2.xy, r2.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r0.xzxz
sample_indexable(texture2d)(float,float,float,float) r2.zw, r3.xyxx, t2.zwxy, s1
add r3.xy, r3.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t2.xyzw, s1
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r2.zw, r3.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), r2.zzzw
add r2.zw, r2.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mad r3.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r0.xzxz
add r3.xyzw, r3.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t2.zwxy, s1
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r3.xyxx
add r2.zw, r2.zzzw, r3.xxxy
add r2.zw, r2.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.250000, 0.250000)
mad r2.xy, r2.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000), -r2.zwzz
mad r2.xy, r1.zzzz, r2.xyxx, r2.zwzz
mad r3.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r0.xyxy
mad r0.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r0.xyxy
add r0.xyzw, r0.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r2.zw, r3.xyxx, t2.zwxy, s1
add r3.xy, r3.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t2.xyzw, s1
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r2.zw, r3.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), r2.zzzw
add r2.zw, r2.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t2.zwxy, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.xy, r0.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r0.xyxx
add r0.xy, r0.xyxx, r2.zwzz
add r0.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000), -r2.xyxx
mad r0.xy, r1.wwww, r0.xyxx, r2.xyxx
mad r0.xy, r0.xyxx, cb3[9].xxxx, r1.xyxx
mad r0.xy, r0.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r0.xy, r0.xyxx, cb0[6].xyxx
min r0.xy, r0.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t3.xyzw, s2
mul r1.xyz, r0.xyzx, cb1[143].zzzz
mad r0.xyz, -cb1[143].zzzz, r0.xyzx, cb3[5].xyzx
add r2.xy, v0.xyxx, -cb1[137].xyxx
mad r2.xy, r2.xyxx, cb1[138].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, v0.wwww
mov r2.z, v0.w
mul r2.xyz, r2.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r2.xy, r2.xyxx, r2.zzzz
mad r2.xy, r2.xyxx, cb1[70].xyxx, cb1[70].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t0.yzwx, s0, l(0.000000)
mad r1.w, r0.w, cb1[69].z, -cb1[69].w
mad r0.w, r0.w, cb1[69].x, cb1[69].y
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r0.w, r0.w, r1.w
div r0.w, r0.w, cb2[0].x
log r1.w, r0.w
ge r0.w, l(0.000000), r0.w
mul r1.w, r1.w, cb3[9].y
exp r1.w, r1.w
min r1.w, r1.w, l(1.000000)
movc r0.w, r0.w, l(0), r1.w
mad r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb3[6].xyzx
mad r0.xyz, cb3[9].zzzz, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[143].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
