// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\HaloPS2TempSimple_1] VoM particles that interfere with convergence. Fairy dust.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Jul  7 12:18:29 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// PARTICLE_DYNAMIC_PARAM     0   xyzw        1     NONE   float   x
// TEXCOORD                 0   xyzw        2     NONE   float      w
// PARTICLE_POSITION        0   xyzw        3     NONE   float   xyz
// SV_IsFrontFace           0   x           4    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[152], immediateIndexed
dcl_constantbuffer CB1[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.w
dcl_input_ps constant v3.xyz
dcl_output o0.xyzw
dcl_temps 14
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(2, 0, 0, 0), t125.xyzw
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r9.xyzw, l(10, 0, 0, 0), t120.xyzw

lt r10.x, v0.w, l(120.0)
eq r10.y, r9.y, l(1.0)
and r10.x, r10.x, r10.y
//if_nz r11.x
discard_nz r10.x
//endif

add r0.xyz, v3.xyzx, -cb0[74].xyzx
mul r1.xyz, r0.yyyy, cb0[9].xywx
mad r0.xyw, r0.xxxx, cb0[8].xyxw, r1.xyxz
mad r0.xyz, r0.zzzz, cb0[10].xywx, r0.xywx
add r0.xyz, r0.xyzx, cb0[11].xywx

//Pattern break.
ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(2, 0, 0, 0), t125.xyzw
add r3.x, r0.z, -r2.y
mad r0.x, r2.x, r3.x, r0.x
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r0.zw, v0.xxxy, -cb0[137].xxxy
mad r0.xy, r0.zwzz, cb0[138].zwzz, -r0.xyxx
div r0.z, cb0[138].x, cb0[138].y
mul r1.x, r0.z, l(1080.000000)
mov r1.y, l(1080.000000)
div r0.zw, cb0[138].xxxy, r1.xxxy
and r1.x, cb1[11].z, l(1)
movc r1.x, r1.x, v1.x, l(10.000000)
mul r1.x, r1.x, v2.w
mul r0.zw, r0.zzzw, r1.xxxx
div r0.zw, cb0[138].xxxy, r0.zzzw
mad_sat r0.xy, r0.xyxx, r0.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
add r0.z, cb0[151].y, l(-1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, r0.z
add r0.x, r0.x, l(-0.333300)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
