// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sun Jul 12 12:39:13 2026
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[139];                   // Index:    0-138            Components:   556
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[46];                    // Index:    0-45             Components:   184
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_constantbuffer CB1[139], immediateIndexed
dcl_constantbuffer CB0[46], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
mul r0.x, r0.x, l(0.500000)
div r0.x, r0.x, cb0[45].z
utof r0.yz, cb0[44].xxyx
add r1.yz, -r0.yyzy, v0.xxyx
add r1.x, -r0.x, r1.y
mad r0.xy, r1.xzxx, cb0[45].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
div r2.xyz, cb1[138].zwyz, cb1[138].zzxz
mul r0.z, r0.y, r2.z
add r0.xy, r0.xzxx, r0.xzxx
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
mul r0.yz, r2.xxyx, l(0.000000, 0.001000, 0.001000, 0.000000)
log r0.w, r0.x
ge r0.x, l(0.000000), r0.x
mul r0.w, r0.w, cb2[2].x
exp r0.w, r0.w
mul r0.w, r0.w, cb2[2].y
movc r0.x, r0.x, l(0), r0.w
add r0.x, r0.x, cb2[2].z
mul r0.yz, r0.xxxx, r0.yyzy
mul r0.x, r0.x, l(0.333333343)
mul r0.xw, r0.xxxx, r0.yyyz
div r0.xw, r0.xxxw, cb1[138].zzzw
add_sat r0.xw, r0.xxxw, l(-2.000000, 0.000000, 0.000000, -2.000000)
mul r2.xy, r1.xzxx, l(0.00195312500, 0.00195312500, 0.000000, 0.000000)
mad r1.xw, r1.xxxz, l(0.00195312500, 0.000000, 0.000000, 0.00195312500), l(0.500000, 0.000000, 0.000000, 0.500000)
mul r1.yz, r1.yyzy, cb0[45].zzwz
mad r1.yz, r1.yyzy, cb0[5].xxyx, cb0[4].xxyx
max r1.yz, r1.yyzy, cb0[6].xxyx
min r1.yz, r1.yyzy, cb0[6].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xwxx, t0.xyzw, s0
add r3.y, r1.x, l(-0.500000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r2.xyxx, t0.xyzw, s0
add r3.x, r1.x, l(-0.500000)
mul r0.yz, r0.yyzy, r3.xxyx
mad r0.xy, r0.xwxx, r0.yzyy, r1.yzyy
max r0.xy, r0.xyxx, cb0[6].xyxx
min r0.xy, r0.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t1.xyzw, s1
add r1.xyz, -r0.xyzx, cb2[1].xyzx
mad r0.xyz, cb2[2].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 45 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Jul 12 12:39:13 2026
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[3] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[139] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[46] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.x = 0.5 * r0.x;
//   r0.x = r0.x / cb0[45].z;
//   r0.yz = asuint(cb0[44].xy);
//   r1.yz = v0.xy + -r0.yz;
//   r1.x = r1.y + -r0.x;
//   r0.xy = r1.xz * cb0[45].zw + float2(-0.5,-0.5);
//   r2.xyz = cb1[138].zwy / cb1[138].zzx;
//   r0.z = r2.z * r0.y;
//   r0.xy = r0.xz + r0.xz;
//   r0.x = dot(r0.xy, r0.xy);
//   r0.x = sqrt(r0.x);
//   r0.yz = float2(0.00100000005,0.00100000005) * r2.xy;
//   r0.w = log2(r0.x);
//   r0.x = cmp(0 >= r0.x);
//   r0.w = cb2[2].x * r0.w;
//   r0.w = exp2(r0.w);
//   r0.w = cb2[2].y * r0.w;
//   r0.x = r0.x ? 0 : r0.w;
//   r0.x = cb2[2].z + r0.x;
//   r0.yz = r0.yz * r0.xx;
//   r0.x = 0.333333343 * r0.x;
//   r0.xw = r0.yz * r0.xx;
//   r0.xw = r0.xw / cb1[138].zw;
//   r0.xw = saturate(float2(-2,-2) + r0.xw);
//   r2.xy = float2(0.001953125,0.001953125) * r1.xz;
//   r1.xw = r1.xz * float2(0.001953125,0.001953125) + float2(0.5,0.5);
//   r1.yz = cb0[45].zw * r1.yz;
//   r1.yz = r1.yz * cb0[5].xy + cb0[4].xy;
//   r1.yz = max(cb0[6].xy, r1.yz);
//   r1.yz = min(cb0[6].zw, r1.yz);
//   r1.x = t0.Sample(s0_s_s, r1.xw).x;
//   r3.y = -0.5 + r1.x;
//   r1.x = t0.Sample(s0_s_s, r2.xy).x;
//   r3.x = -0.5 + r1.x;
//   r0.yz = r3.xy * r0.yz;
//   r0.xy = r0.xw * r0.yz + r1.yz;
//   r0.xy = max(cb0[6].xy, r0.xy);
//   r0.xy = min(cb0[6].zw, r0.xy);
//   r0.xyz = t1.Sample(s1_s_s, r0.xy).xyz;
//   r1.xyz = cb2[1].xyz + -r0.xyz;
//   r0.xyz = cb2[2].www * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
