// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Jul 12 19:51:17 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// PARTICLE_DYNAMIC_PARAM     0   xyzw        2     NONE   float      w
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xy
// PARTICLE_POSITION        0   xyzw        5     NONE   float   xyz
// TEXCOORD                 7   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xyzw
// SV_IsFrontFace           0   x           8    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[218], immediateIndexed
dcl_constantbuffer CB1[20], immediateIndexed
dcl_constantbuffer CB2[115], immediateIndexed
dcl_constantbuffer CB3[12], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_constantbuffer CB5[16], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps constant v2.w
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xy
dcl_input_ps constant v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xyzw, position
dcl_output o0.xyzw
dcl_temps 23
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r6.xyzw, r5.xyzw
mov r8.xy, v7.xyxx
mul r9.xyzw, v7.yyyy, cb0[49].xyzw
mad r9.xyzw, r8.xxxx, cb0[48].xyzw, r9.xyzw
mad r9.xyzw, v7.zzzz, cb0[50].xyzw, r9.xyzw
add r9.xyzw, r9.xyzw, cb0[51].xyzw
ge r10.w, cb0[r6.x + 0].x, l(20.000000)
if_nz r10.w
  mul r10.x, l(0.500000), cb0[r6.x + 0].x
else
  mul r10.x, l(0.500000), cb1[r6.x + 0].x
endif
mad r10.y, r9.w, r7.y, l(-1.000000)
mul r10.y, r10.y, r10.x
mad r8.x, r7.x, r10.y, r8.x
add r0.xy, v7.xyxx, -cb0[137].xyxx
add r20.xy, r8.xyxx, -cb0[137].xyxx
mad r20.xy, r20.xyxx, cb0[138].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r21.xy, r20.xyxx, v7.wwww
mov r21.zw, v7.zzzw
mul r0.zw, r0.xxxy, cb0[138].zzzw
mad r0.xy, r0.xyxx, cb0[138].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r0.xyxx, v7.wwww
mov r1.zw, v7.zzzw
mov r2.xyw, l(2.000000,-2.000000,0,1.000000)
mov r2.z, v7.w
mul r1.xyzw, r1.xyzw, r2.xyzw
mul r21.xyzw, r21.xyzw, r2.xyzw
mul r2.xyzw, v7.yyyy, cb0[49].xyzw
mad r2.xyzw, r8.xxxx, cb0[48].xyzw, r2.xyzw
mad r2.xyzw, v7.zzzz, cb0[50].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[51].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r2.xyz, r2.xyzx, -cb0[74].xyzx
add r0.xy, -v4.yxyy, l(1.000000, 1.000000, 0.000000, 0.000000)
add_sat r0.xy, r0.xyxx, r0.xyxx
mul r0.xy, r0.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
add_sat r3.xy, v4.xyxx, v4.xyxx
mul r3.xy, r3.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
min r3.xy, r3.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.y, r0.y, r3.x
mul r0.y, r3.y, r0.y
mul r0.x, r0.y, r0.x
div r1.xy, r1.xyxx, r1.wwww
div r21.xy, r21.xyxx, r21.wwww
add r3.xy, r21.xyxx, -cb3[6].xyxx
mad r3.xy, r3.xyxx, cb3[6].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r3.zw, cb0[150].zzzz, cb5[3].xxxy
mad r3.zw, v4.xxxy, cb5[2].xxxy, r3.zzzw
and r0.y, cb3[11].z, l(1)
movc r0.y, r0.y, v2.w, l(0)
add r3.zw, r3.zzzw, r0.yyyy
sample_b_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t3.zwxy, s2, cb0[151].y
mad r3.zw, r3.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r3.xy, r3.zwzz, cb5[12].xxxx, r3.xyxx
mul r3.zw, cb0[150].zzzz, cb5[6].xxxy
mad r3.xy, r3.xyxx, cb5[5].xyxx, r3.zwzz
add r3.xy, r0.yyyy, r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t3.xyzw, s2, cb0[151].y
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r3.xy, r3.xyxx, cb5[13].yyyy
mad r3.xy, r0.xxxx, r3.xyxx, v4.xyxx
add r3.xy, r3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.x, r3.xyxx, r3.xyxx
sqrt r0.x, r0.x
mad r0.x, -r0.x, l(2.000000), l(1.000000)
mul r2.w, r0.x, l(2.333000)
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(1.44269514)
exp r2.w, r2.w
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
lt r3.x, l(0.000010), |r0.x|
ge r0.x, r0.x, l(0.000000)
add r2.w, -r2.w, l(1.000000)
and r0.x, r0.x, r2.w
and r0.x, r0.x, r3.x
add r3.xyz, v5.xyzx, -cb0[74].xyzx
add r3.xyz, r3.xyzx, -cb0[71].xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
mul r3.xy, cb0[150].zzzz, cb5[9].xyxx
mad r3.xy, v4.xyxx, cb5[8].xyxx, r3.xyxx
add r3.xy, r0.yyyy, r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t3.xyzw, s2, cb0[151].y
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.yz, r3.xxyx, cb5[14].zzzz, r0.zzwz
mad r0.yz, r0.yyzy, cb0[138].xxyx, cb0[137].xxyx
mul r0.yz, r0.yyzy, cb0[140].zzwz
max r0.yz, r0.yyzy, cb0[141].xxyx
min r0.yz, r0.yyzy, cb0[141].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t1.yxzw, s1, l(0.000000)
mad r0.z, r0.y, cb0[69].x, cb0[69].y
mad r0.y, r0.y, cb0[69].z, -cb0[69].w
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, r0.y, r0.z
add r0.y, -r0.y, r2.w
mul_sat r0.y, r0.y, l(0.020000)
frc r0.y, -r0.y
frc r0.y, -r0.y
mul r0.y, r0.y, r0.x
mul r0.x, r0.x, v3.w
mul r0.x, r0.x, cb5[14].w
mad r0.x, r0.y, v3.w, r0.x
mad r0.yz, r1.xxyx, cb0[70].xxyx, cb0[70].wwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t1.yxzw, s1, l(0.000000)
mad r0.z, r0.y, cb0[69].x, cb0[69].y
mad r0.y, r0.y, cb0[69].z, -cb0[69].w
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, r0.y, r0.z
lt r0.z, cb0[35].w, l(1.000000)
mad r0.w, r1.z, cb0[69].x, cb0[69].y
mad r1.x, r1.z, cb0[69].z, -cb0[69].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r0.w, r0.w, r1.x
movc r0.z, r0.z, r1.w, r0.w
add r0.y, -r0.z, r0.y
div_sat r0.y, r0.y, cb5[15].y
mul_sat r0.w, r0.y, r0.x
mul r1.xyz, r0.wwww, v3.xyzx
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t2.yzwx
div r1.xyz, r1.xyzx, r1.wwww
mul r3.xyz, r1.xyzx, cb4[0].xxxx
mad r1.xyz, -r1.xyzx, cb4[0].xxxx, cb5[10].xyzx
mad r1.xyz, cb5[15].zzzz, r1.xyzx, r3.xyzx
lt r1.w, l(0.000000), cb2[114].w
if_nz r1.w
  mul r3.xyz, r2.yyyy, cb0[9].xywx
  mad r3.xyz, r2.xxxx, cb0[8].xywx, r3.xyzx
  mad r3.xyz, r2.zzzz, cb0[10].xywx, r3.xyzx
  add r3.xyz, r3.xyzx, cb0[11].xywx
  ld_indexable(buffer)(float,float,float,float) r11.xyzw, l(2, 0, 0, 0), t125.xyzw
  add r12.x, r3.z, -r11.y
  mad r3.x, r11.x, r12.x, r3.x
  div r3.xy, r3.xyxx, r3.zzzz
  mad r4.xy, r3.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r1.w, r3.z, cb0[217].x, cb0[217].y
  log r1.w, r1.w
  mul r1.w, r1.w, cb0[217].z
  mul r4.z, r1.w, cb0[216].z
  sample_l_indexable(texture3d)(float,float,float,float) r3.xyzw, r4.xyzx, t0.xyzw, s0, l(0.000000)
  mul r4.x, r3.w, v6.w
  mad r3.xyz, v6.xyzx, r3.wwww, r3.xyzx
else
  mov r3.xyz, v6.xyzx
  mov r4.x, v6.w
endif
max r0.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[148].x
if_nz r1.x
  add r1.xyz, r2.xyzx, -cb1[5].xyzx
  add r4.yzw, cb1[19].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
  lt r1.xyz, r4.yzwy, |r1.xyzx|
  or r1.x, r1.y, r1.x
  or r1.x, r1.z, r1.x
  dp3 r1.y, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.y, r1.y, l(0.002000)
  frc r1.y, r1.y
  lt r1.y, l(0.500000), r1.y
  movc r2.yzw, r1.yyyy, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r0.xyzw, r1.xxxx, r2.yzwx, r0.xyzw
  mov o0.w, r0.w
else
  mov o0.w, r0.w
endif
mad r0.xyz, r0.xyzx, r4.xxxx, r3.xyzx
mul o0.xyz, r0.xyzx, cb0[143].yyyy
ret
// Approximately 0 instruction slots used
