// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Mon Jul 13 11:36:25 2026
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[5];                     // Index:    0-4              Components:    20
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DepthBuffer                       texture   float     2darray  110        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xy          1     NONE   float   xy
// ATTRIBUTE                2   xy          2     NONE   float   xy
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xy          4     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   x           5     NONE   float   x
// P                        0   x           6  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o6.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[5], immediateIndexed
dcl_resource_texture2darray (float,float,float,float) t110
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xy
dcl_output o4.xyzw
dcl_output o5.x
dcl_temps 11
ld_indexable(buffer)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r10.z
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r0.z, l(3, 0, 0, 0), t120.xywz
ld_indexable(texture1d)(float,float,float,float) r0.w, l(11, 0, 0, 0), t120.yzwx
ld_indexable(texture1d)(float,float,float,float) r1.xy, l(12, 0, 0, 0), t120.yzxw
mul r2.xyzw, v2.yyyy, cb0[2].xyzw
mad r2.xyzw, v2.xxxx, cb0[1].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[4].xyzw
eq r1.z, r2.w, l(1.000000)
eq r1.x, r1.x, l(0.000000)
and r1.x, r1.x, r1.z
eq r0.w, r0.w, l(0.000000)
and r1.w, r0.w, r1.x
eq r3.x, r0.z, l(4.000000)
and r3.x, r1.w, r3.x
lt r3.yz, r2.xxyx, l(0.000000, 0.500000, 0.300000, 0.000000)
or r3.z, r3.z, r3.y
and r3.x, r3.z, r3.x
if_nz r3.x
  add r3.x, -r0.y, l(0.000010)
  mul r3.x, r0.x, r3.x
  mul r3.w, r3.x, l(0.001000)
  mad r3.x, -r3.x, l(0.001000), r0.x
  mul r4.x, r0.y, r0.x
  mul r4.x, r4.x, l(0.200000)
  resinfo_indexable(texture2darray)(float,float,float,float)_uint r4.yz, l(0), t110.zxyw
  iadd r5.xy, r4.yzyy, l(-1, -1, 0, 0)
  mad r4.w, r2.y, l(-0.500000), l(0.500000)
  utof r4.yz, r4.yyzy
  mul r4.z, r4.z, r4.w
  max r4.z, r4.z, l(0.000000)
  utof r5.xy, r5.xyxx
  min r4.z, r4.z, r5.y
  ftoi r6.y, r4.z
  mov r6.zw, l(0,0,0,0)
  mov r4.z, l(0)
  mov r4.w, r3.w
  mov r5.y, r3.w
  mov r5.zw, l(0,0,0,0)
  loop
    utof r7.x, r5.z
    ge r7.x, r7.x, l(300.000000)
    mov r5.w, l(0)
    breakc_nz r7.x
    mad r5.y, r3.x, l(0.00333333341), r5.y
    add r7.x, r2.x, r5.y
    mad r7.x, r7.x, l(0.500000), l(0.500000)
    mul r7.x, r4.y, r7.x
    max r7.x, r7.x, l(0.000000)
    min r7.x, r5.x, r7.x
    ftoi r6.x, r7.x
    ld_indexable(texture2darray)(float,float,float,float) r6.x, r6.xyzw, t110.xyzw
    ne r7.x, r6.x, l(0.000000)
    mul r7.y, r6.x, l(0.000010)
    div r7.y, l(0.000010), r7.y
    add r6.x, r6.x, r7.y
    and r6.x, r6.x, r7.x
    eq r7.x, r6.x, l(0.000000)
    if_nz r7.x
      mov r4.z, r0.x
      mov r5.w, l(-1)
      break
    endif
    add r7.y, r0.x, -r5.y
    div r7.y, r4.x, r7.y
    lt r6.x, r6.x, r7.y
    if_nz r6.x
      mov r4.z, l(0)
      mov r5.w, l(0)
      break
    endif
    mov r4.w, r5.y
    iadd r5.z, r5.z, l(1)
    mov r5.w, r7.x
    mov r4.z, l(0)
  endloop
  movc r3.x, r5.w, r4.z, r4.w
  add r2.x, r2.x, r3.x
  mov o5.x, r3.x
else
  ge r4.xyz, r2.xxyx, l(-0.400000, -0.600000, -0.450000, 0.000000)
  lt r3.xw, r2.yyyy, l(0.400000, 0.000000, 0.000000, 0.720000)
  or r3.x, r3.x, r4.x
  eq r1.y, r1.y, l(0.000000)
  and r1.x, r1.y, r1.x
  and r1.x, r0.w, r1.x
  eq r1.y, r0.z, l(5.000000)
  and r1.x, r1.y, r1.x
  and r1.x, r3.y, r1.x
  ieq r1.y, r3.z, l(-1)
  and r1.x, r1.y, r1.x
  ieq r1.y, r3.x, l(-1)
  and r1.x, r1.y, r1.x
  and r1.x, r4.y, r1.x
  and r1.x, r4.z, r1.x
  and r1.x, r3.w, r1.x
  if_nz r1.x
    add r1.x, -r0.y, l(0.000010)
    mul r1.x, r0.x, r1.x
    mul r1.y, r1.x, l(0.001000)
    mad r1.x, -r1.x, l(0.001000), r0.x
    mul r3.x, r0.y, r0.x
    mul r3.x, r3.x, l(0.200000)
    resinfo_indexable(texture2darray)(float,float,float,float)_uint r3.yz, l(0), t110.zxyw
    iadd r4.xy, r3.yzyy, l(-1, -1, 0, 0)
    mad r3.w, r2.y, l(-0.500000), l(0.500000)
    utof r3.yz, r3.yyzy
    mul r3.z, r3.z, r3.w
    max r3.z, r3.z, l(0.000000)
    utof r4.xy, r4.xyxx
    min r3.z, r3.z, r4.y
    ftoi r5.y, r3.z
    mov r5.zw, l(0,0,0,0)
    mov r3.z, l(0)
    mov r3.w, r1.y
    mov r4.y, r1.y
    mov r4.zw, l(0,0,0,0)
    loop
      utof r6.x, r4.z
      ge r6.x, r6.x, l(300.000000)
      mov r4.w, l(0)
      breakc_nz r6.x
      mad r4.y, r1.x, l(0.00333333341), r4.y
      add r6.x, r2.x, r4.y
      mad r6.x, r6.x, l(0.500000), l(0.500000)
      mul r6.x, r3.y, r6.x
      max r6.x, r6.x, l(0.000000)
      min r6.x, r4.x, r6.x
      ftoi r5.x, r6.x
      ld_indexable(texture2darray)(float,float,float,float) r5.x, r5.xyzw, t110.xyzw
      ne r6.x, r5.x, l(0.000000)
      mul r6.y, r5.x, l(0.000010)
      div r6.y, l(0.000010), r6.y
      add r5.x, r5.x, r6.y
      and r5.x, r5.x, r6.x
      eq r6.x, r5.x, l(0.000000)
      if_nz r6.x
        mov r3.z, r0.x
        mov r4.w, l(-1)
        break
      endif
      add r6.y, r0.x, -r4.y
      div r6.y, r3.x, r6.y
      lt r5.x, r5.x, r6.y
      if_nz r5.x
        mov r3.z, l(0)
        mov r4.w, l(0)
        break
      endif
      mov r3.w, r4.y
      iadd r4.z, r4.z, l(1)
      mov r4.w, r6.x
      mov r3.z, l(0)
    endloop
    movc r1.x, r4.w, r3.z, r3.w
    add r2.x, r1.x, r2.x
    mov o5.x, r1.x
  else
    eq r1.x, r0.z, l(3.000000)
    and r1.x, r1.x, r1.w
    if_nz r1.x
      add r1.x, -r0.y, l(0.000010)
      mul r1.x, r0.x, r1.x
      mul r1.y, r1.x, l(0.001000)
      mad r1.x, -r1.x, l(0.001000), r0.x
      mul r0.y, r0.y, r0.x
      mul r0.y, r0.y, l(0.200000)
      resinfo_indexable(texture2darray)(float,float,float,float)_uint r3.xy, l(0), t110.xyzw
      iadd r3.zw, r3.xxxy, l(0, 0, -1, -1)
      utof r3.xy, r3.xyxx
      mul r1.w, r3.y, l(0.500000)
      utof r3.yz, r3.zzwz
      min r1.w, r1.w, r3.z
      ftoi r4.y, r1.w
      mov r4.zw, l(0,0,0,0)
      mov r1.w, l(0)
      mov r3.zw, r1.yyyy
      mov r5.xy, l(0,0,0,0)
      loop
        utof r5.z, r5.x
        ge r5.z, r5.z, l(300.000000)
        mov r5.y, l(0)
        breakc_nz r5.z
        mad r3.w, r1.x, l(0.00333333341), r3.w
        mad r5.z, r3.w, l(0.500000), l(0.500000)
        mul r5.z, r3.x, r5.z
        max r5.z, r5.z, l(0.000000)
        min r5.z, r3.y, r5.z
        ftoi r4.x, r5.z
        ld_indexable(texture2darray)(float,float,float,float) r4.x, r4.xyzw, t110.xyzw
        ne r5.z, r4.x, l(0.000000)
        mul r5.w, r4.x, l(0.000010)
        div r5.w, l(0.000010), r5.w
        add r4.x, r4.x, r5.w
        and r4.x, r4.x, r5.z
        eq r5.z, r4.x, l(0.000000)
        if_nz r5.z
          mov r1.w, r0.x
          mov r5.y, l(-1)
          break
        endif
        add r5.w, r0.x, -r3.w
        div r5.w, r0.y, r5.w
        lt r4.x, r4.x, r5.w
        if_nz r4.x
          mov r1.w, l(0)
          mov r5.y, l(0)
          break
        endif
        mov r3.z, r3.w
        iadd r5.x, r5.x, l(1)
        mov r5.xy, r5.xzxx
        mov r1.w, l(0)
      endloop
      movc r0.y, r5.y, r1.w, r3.z
      add r2.x, r0.y, r2.x
      mov o5.x, r0.y
    else
      ld_indexable(texture1d)(float,float,float,float) r0.y, l(10, 0, 0, 0), t120.yxzw
      and r0.w, r0.w, r1.z
      ne r1.xy, r0.zzzz, l(10.000000, 11.000000, 0.000000, 0.000000)
      and r0.z, r0.w, r1.x
      ge r1.xz, r2.xxyx, l(0.650000, 0.000000, 0.400000, 0.000000)
      and r0.w, r1.z, r1.x
      or r0.w, r0.w, r1.y
      and r0.z, r0.w, r0.z
      mul r0.x, r0.x, r2.w
      mul r1.y, r0.y, r0.x
      mad r1.x, r0.x, r0.y, r2.x
      mov r0.x, r2.x
      mov r0.y, l(0)
      movc r0.xy, r0.zzzz, r1.xyxx, r0.xyxx
      mov r2.x, r0.x
      mov o5.x, r0.y
    endif
  endif
endif
max r0.xyz, v3.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r1.xyz, r0.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
lt r3.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o1.xyz, r3.xyzx, r1.xyzx, r0.xyzx
mov r8.xyzw, r2.xyzw
mov o1.w, v3.w
mov o2.xy, v2.xyxx
mov o2.zw, l(0,0,0,1.000000)
mov o4.xyzw, v0.xyzw
mov o3.xy, v1.xyxx
add r9.x, -r10.y, r8.w
mul r9.y, r10.x, r10.w
mad r9.x, r9.x, r9.y, r8.x
ne r9.y, l(1.000000), r8.w
movc r8.x, r9.y, r9.x, r8.x
mov o0.xyzw, r8.xyzw
ret
// Approximately 251 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Jul 13 11:36:25 2026
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[5] : packoffset(c0);
// }
//
// Texture2DArray<float> DepthBuffer : register(t110);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : ATTRIBUTE0,
//   float2 v1 : ATTRIBUTE1,
//   float2 v2 : ATTRIBUTE2,
//   float4 v3 : ATTRIBUTE3,
//   uint2 v4 : ATTRIBUTE4,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : ORIGINAL_POSITION0,
//   out float4 o3 : TEXCOORD0,
//   out float4 o4 : TEXCOORD1,
//   out float o5 : TEXCOORD2,
//   out uint o6 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r10.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o6.x = r10.z;
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.z = IniParams.Load(float4(3,0,0,0)).w;
//   r0.w = IniParams.Load(float4(11,0,0,0)).x;
//   r1.xy = IniParams.Load(float4(12,0,0,0)).yz;
//   r2.xyzw = cb0[2].xyzw * v2.yyyy;
//   r2.xyzw = v2.xxxx * cb0[1].xyzw + r2.xyzw;
//   r2.xyzw = cb0[4].xyzw + r2.xyzw;
//   r1.z = cmp(r2.w == 1.000000);
//   r1.x = cmp(r1.x == 0.000000);
//   r1.x = r1.x ? r1.z : 0;
//   r0.w = cmp(r0.w == 0.000000);
//   r1.w = r0.w ? r1.x : 0;
//   r3.x = cmp(r0.z == 4.000000);
//   r3.x = r3.x ? r1.w : 0;
//   r3.yz = cmp(r2.xy < float2(0.5,0.300000012));
//   r3.z = (int)r3.z | (int)r3.y;
//   r3.x = r3.z ? r3.x : 0;
//   if (r3.x != 0) {
//     r3.x = 9.99999975e-06 + -r0.y;
//     r3.x = r3.x * r0.x;
//     r3.w = 0.00100000005 * r3.x;
//     r3.x = -r3.x * 0.00100000005 + r0.x;
//     r4.x = r0.x * r0.y;
//     r4.x = 0.200000003 * r4.x;
//     DepthBuffer.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z, uiDest.w);
//     r4.yz = uiDest.xy;
//     r5.xy = (int2)r4.yz + int2(-1,-1);
//     r4.w = r2.y * -0.5 + 0.5;
//     r4.yz = (uint2)r4.yz;
//     r4.z = r4.w * r4.z;
//     r4.z = max(0, r4.z);
//     r5.xy = (uint2)r5.xy;
//     r4.z = min(r5.y, r4.z);
//     r6.y = (int)r4.z;
//     r6.zw = float2(0,0);
//     r4.z = 0;
//     r4.w = r3.w;
//     r5.y = r3.w;
//     r5.zw = float2(0,0);
//     while (true) {
//       r7.x = (uint)r5.z;
//       r7.x = cmp(r7.x >= 300);
//       r5.w = 0;
//       if (r7.x != 0) break;
//       r5.y = r3.x * 0.00333333341 + r5.y;
//       r7.x = r5.y + r2.x;
//       r7.x = r7.x * 0.5 + 0.5;
//       r7.x = r7.x * r4.y;
//       r7.x = max(0, r7.x);
//       r7.x = min(r7.x, r5.x);
//       r6.x = (int)r7.x;
//       r6.x = DepthBuffer.Load(r6.xyzw).x;
//       r7.x = cmp(r6.x != 0.000000);
//       r7.y = 9.99999975e-06 * r6.x;
//       r7.y = 9.99999975e-06 / r7.y;
//       r6.x = r7.y + r6.x;
//       r6.x = r7.x ? r6.x : 0;
//       r7.x = cmp(r6.x == 0.000000);
//       if (r7.x != 0) {
//         r4.z = r0.x;
//         r5.w = -1;
//         break;
//       }
//       r7.y = -r5.y + r0.x;
//       r7.y = r4.x / r7.y;
//       r6.x = cmp(r6.x < r7.y);
//       if (r6.x != 0) {
//         r4.z = 0;
//         r5.w = 0;
//         break;
//       }
//       r4.w = r5.y;
//       r5.z = (int)r5.z + 1;
//       r5.w = r7.x;
//       r4.z = 0;
//     }
//     r3.x = r5.w ? r4.z : r4.w;
//     r2.x = r3.x + r2.x;
//     o5.x = r3.x;
//   } else {
//     r4.xyz = cmp(r2.xxy >= float3(-0.400000006,-0.600000024,-0.449999988));
//     r3.xw = cmp(r2.yy < float2(0.400000006,0.720000029));
//     r3.x = (int)r3.x | (int)r4.x;
//     r1.y = cmp(r1.y == 0.000000);
//     r1.x = r1.y ? r1.x : 0;
//     r1.x = r0.w ? r1.x : 0;
//     r1.y = cmp(r0.z == 5.000000);
//     r1.x = r1.y ? r1.x : 0;
//     r1.x = r3.y ? r1.x : 0;
//     r1.y = cmp((int)r3.z == -1);
//     r1.x = r1.y ? r1.x : 0;
//     r1.y = cmp((int)r3.x == -1);
//     r1.x = r1.y ? r1.x : 0;
//     r1.x = r4.y ? r1.x : 0;
//     r1.x = r4.z ? r1.x : 0;
//     r1.x = r3.w ? r1.x : 0;
//     if (r1.x != 0) {
//       r1.x = 9.99999975e-06 + -r0.y;
//       r1.x = r1.x * r0.x;
//       r1.y = 0.00100000005 * r1.x;
//       r1.x = -r1.x * 0.00100000005 + r0.x;
//       r3.x = r0.x * r0.y;
//       r3.x = 0.200000003 * r3.x;
//       DepthBuffer.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z, uiDest.w);
//       r3.yz = uiDest.xy;
//       r4.xy = (int2)r3.yz + int2(-1,-1);
//       r3.w = r2.y * -0.5 + 0.5;
//       r3.yz = (uint2)r3.yz;
//       r3.z = r3.w * r3.z;
//       r3.z = max(0, r3.z);
//       r4.xy = (uint2)r4.xy;
//       r3.z = min(r4.y, r3.z);
//       r5.y = (int)r3.z;
//       r5.zw = float2(0,0);
//       r3.z = 0;
//       r3.w = r1.y;
//       r4.y = r1.y;
//       r4.zw = float2(0,0);
//       while (true) {
//         r6.x = (uint)r4.z;
//         r6.x = cmp(r6.x >= 300);
//         r4.w = 0;
//         if (r6.x != 0) break;
//         r4.y = r1.x * 0.00333333341 + r4.y;
//         r6.x = r4.y + r2.x;
//         r6.x = r6.x * 0.5 + 0.5;
//         r6.x = r6.x * r3.y;
//         r6.x = max(0, r6.x);
//         r6.x = min(r6.x, r4.x);
//         r5.x = (int)r6.x;
//         r5.x = DepthBuffer.Load(r5.xyzw).x;
//         r6.x = cmp(r5.x != 0.000000);
//         r6.y = 9.99999975e-06 * r5.x;
//         r6.y = 9.99999975e-06 / r6.y;
//         r5.x = r6.y + r5.x;
//         r5.x = r6.x ? r5.x : 0;
//         r6.x = cmp(r5.x == 0.000000);
//         if (r6.x != 0) {
//           r3.z = r0.x;
//           r4.w = -1;
//           break;
//         }
//         r6.y = -r4.y + r0.x;
//         r6.y = r3.x / r6.y;
//         r5.x = cmp(r5.x < r6.y);
//         if (r5.x != 0) {
//           r3.z = 0;
//           r4.w = 0;
//           break;
//         }
//         r3.w = r4.y;
//         r4.z = (int)r4.z + 1;
//         r4.w = r6.x;
//         r3.z = 0;
//       }
//       r1.x = r4.w ? r3.z : r3.w;
//       r2.x = r2.x + r1.x;
//       o5.x = r1.x;
//     } else {
//       r1.x = cmp(r0.z == 3.000000);
//       r1.x = r1.x ? r1.w : 0;
//       if (r1.x != 0) {
//         r1.x = 9.99999975e-06 + -r0.y;
//         r1.x = r1.x * r0.x;
//         r1.y = 0.00100000005 * r1.x;
//         r1.x = -r1.x * 0.00100000005 + r0.x;
//         r0.y = r0.x * r0.y;
//         r0.y = 0.200000003 * r0.y;
//         DepthBuffer.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z, uiDest.w);
//         r3.xy = uiDest.xy;
//         r3.zw = (int2)r3.xy + int2(-1,-1);
//         r3.xy = (uint2)r3.xy;
//         r1.w = 0.5 * r3.y;
//         r3.yz = (uint2)r3.zw;
//         r1.w = min(r3.z, r1.w);
//         r4.y = (int)r1.w;
//         r4.zw = float2(0,0);
//         r1.w = 0;
//         r3.zw = r1.yy;
//         r5.xy = float2(0,0);
//         while (true) {
//           r5.z = (uint)r5.x;
//           r5.z = cmp(r5.z >= 300);
//           r5.y = 0;
//           if (r5.z != 0) break;
//           r3.w = r1.x * 0.00333333341 + r3.w;
//           r5.z = r3.w * 0.5 + 0.5;
//           r5.z = r5.z * r3.x;
//           r5.z = max(0, r5.z);
//           r5.z = min(r5.z, r3.y);
//           r4.x = (int)r5.z;
//           r4.x = DepthBuffer.Load(r4.xyzw).x;
//           r5.z = cmp(r4.x != 0.000000);
//           r5.w = 9.99999975e-06 * r4.x;
//           r5.w = 9.99999975e-06 / r5.w;
//           r4.x = r5.w + r4.x;
//           r4.x = r5.z ? r4.x : 0;
//           r5.z = cmp(r4.x == 0.000000);
//           if (r5.z != 0) {
//             r1.w = r0.x;
//             r5.y = -1;
//             break;
//           }
//           r5.w = -r3.w + r0.x;
//           r5.w = r0.y / r5.w;
//           r4.x = cmp(r4.x < r5.w);
//           if (r4.x != 0) {
//             r1.w = 0;
//             r5.y = 0;
//             break;
//           }
//           r3.z = r3.w;
//           r5.x = (int)r5.x + 1;
//           r5.xy = r5.xz;
//           r1.w = 0;
//         }
//         r0.y = r5.y ? r1.w : r3.z;
//         r2.x = r2.x + r0.y;
//         o5.x = r0.y;
//       } else {
//         r0.y = IniParams.Load(float4(10,0,0,0)).x;
//         r0.w = r0.w ? r1.z : 0;
//         r1.xy = cmp(r0.zz != float2(10,11));
//         r0.z = r0.w ? r1.x : 0;
//         r1.xz = cmp(r2.xy >= float2(0.649999976,0.400000006));
//         r0.w = r1.z ? r1.x : 0;
//         r0.w = (int)r0.w | (int)r1.y;
//         r0.z = r0.w ? r0.z : 0;
//         r0.x = r2.w * r0.x;
//         r1.y = r0.x * r0.y;
//         r1.x = r0.x * r0.y + r2.x;
//         r0.x = r2.x;
//         r0.y = 0;
//         r0.xy = r0.zz ? r1.xy : r0.xy;
//         r2.x = r0.x;
//         o5.x = r0.y;
//       }
//     }
//   }
//   r0.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), v3.xyz);
//   r1.xyz = r0.xyz * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r3.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r0.xyz);
//   r0.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r0.xyz;
//   o1.xyz = r3.xyz ? r1.xyz : r0.xyz;
//   r8.xyzw = r2.xyzw;
//   o1.w = v3.w;
//   o2.xy = v2.xy;
//   o2.zw = float2(0,1);
//   o4.xyzw = v0.xyzw;
//   o3.xy = v1.xy;
//   r9.x = r8.w + -r10.y;
//   r9.y = r10.w * r10.x;
//   r9.x = r9.x * r9.y + r8.x;
//   r9.y = cmp(1.000000 != r8.w);
//   r8.x = r9.y ? r9.x : r8.x;
//   o0.xyzw = r8.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
