// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Jul 10 15:51:18 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[14], immediateIndexed
dcl_constantbuffer CB1[152], immediateIndexed
dcl_constantbuffer CB2[19], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 13
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s1, l(0.000000)
ld_indexable(buffer)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r7.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r8.xyzw, r7.xyzw
mov r10.x, v0.x
mov r10.y, v0.x
mul r11.xyzw, v0.yyyy, cb0[1].xyzw
mad r11.xyzw, r10.xxxx, cb0[0].xyzw, r11.xyzw
mad r11.xyzw, r0.xxxx, cb0[2].xyzw, r11.xyzw
add r11.xyzw, r11.xyzw, cb0[3].xyzw
mul r12.x, l(0.500000), cb1[r8.x + 0].x
mad r12.y, r11.w, r9.y, l(-1.000000)
mul r12.y, r12.y, r12.x
mad r10.x, r9.x, r12.y, r10.x
mad r10.y, r9.x, -r12.x, r10.y
mul r1.xyzw, v0.yyyy, cb0[1].xyzw
mad r1.xyzw, r10.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.xxxx, cb0[2].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[3].xyzw
div r0.yzw, r1.xxyz, r1.wwww
add r1.xyz, r0.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.x, r1.y, r1.x
or r1.x, r1.z, r1.x
discard_nz r1.x
add r1.xyz, -r0.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.x, r1.y, r1.x
or r1.x, r1.z, r1.x
discard_nz r1.x
mul r1.xyzw, v0.yyyy, cb1[49].xyzw
mad r1.xyzw, r10.yyyy, cb1[48].xyzw, r1.xyzw
mad r1.xyzw, r0.xxxx, cb1[50].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[51].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb1[74].xyzx
add r1.xyz, -r1.xyzx, cb1[71].xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r1.xyz, r0.xxxx, r1.xyzx
mul r2.xy, r0.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
div r1.xy, -r1.xyxx, r1.zzzz
mul r1.xy, r1.xyxx, cb2[14].xxxx
min r0.w, |r1.z|, l(1.000000)
add r1.z, -cb2[14].y, l(8.000000)
mad r0.w, r0.w, r1.z, cb2[14].y
round_ni r1.z, r0.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r2.zw, r0.wwww, r1.xxxy
deriv_rtx_coarse r3.xy, r0.zyzz
deriv_rty_coarse r3.zw, r0.zzzy
add r1.z, r1.z, l(2.000000)
mov r1.w, l(1.000000)
mov r4.xyzw, l(0,0,1.000000,1.000000)
mov r5.x, l(0)
loop
  itof r5.y, r5.x
  ge r5.y, r5.y, r1.z
  breakc_nz r5.y
  add r5.yz, r0.zzyz, r4.xxyx
  sample_d_indexable(texture2d)(float,float,float,float) r6.xyzw, r5.yzyy, t1.xyzw, s2, r3.xyxx, r3.zwzz
  dp4 r5.y, cb2[3].xyzw, r6.xyzw
  lt r5.z, r1.w, r5.y
  if_nz r5.z
    add r5.z, -r4.w, r4.z
    add r5.w, -r1.w, r5.y
    add r5.z, r5.w, r5.z
    div r5.z, r5.w, r5.z
    mad r5.zw, -r5.zzzz, r2.zzzw, r4.xxxy
    mov r4.xy, r5.zwzz
    break
  endif
  add r5.z, -r0.w, r1.w
  mad r4.xy, r1.xyxx, r0.wwww, r4.xyxx
  iadd r5.x, r5.x, l(1)
  mov r4.z, r1.w
  mov r4.w, r5.y
  mov r1.w, r5.z
endloop
add r1.xy, r0.zyzz, r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.xyxx, t2.zwxy, s0
mad r3.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r3.xyxx, r3.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r3.z, r0.w
add r4.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r3.xyz, cb2[14].wwww, r4.xyzx, r3.xyzx
mad r3.xyz, r3.xyzx, cb1[146].wwww, cb1[146].xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, cb0[4].xyzx, cb0[4].xyzx
dp3 r1.z, cb0[5].xyzx, cb0[5].xyzx
dp3 r1.w, cb0[6].xyzx, cb0[6].xyzx
rsq r0.w, r0.w
rsq r4.y, r1.z
rsq r4.z, r1.w
mul r0.w, r0.w, -r3.z
mul r1.zw, r3.yyyx, r4.yyyz
mul r3.xyz, r1.zzzz, cb0[5].xyzx
mad r3.xyz, r0.wwww, cb0[4].xyzx, r3.xyzx
mad r3.xyz, r1.wwww, cb0[6].xyzx, r3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
min r0.w, |r2.y|, |r2.x|
max r1.z, |r2.y|, |r2.x|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
mul r0.w, r0.w, r1.z
mul r1.z, r0.w, r0.w
mad r1.w, r1.z, l(0.0208350997), l(-0.085133)
mad r1.w, r1.z, r1.w, l(0.180141)
mad r1.w, r1.z, r1.w, l(-0.330299497)
mad r1.z, r1.z, r1.w, l(0.999866)
mul r1.w, r0.w, r1.z
lt r2.z, |r2.y|, |r2.x|
mad r1.w, r1.w, l(-2.000000), l(1.57079637)
and r1.w, r2.z, r1.w
mad r0.w, r0.w, r1.z, r1.w
lt r1.z, r2.y, -r2.y
and r1.z, r1.z, l(0xc0490fdb)
add r0.w, r0.w, r1.z
min r1.z, r2.y, r2.x
max r1.w, r2.y, r2.x
lt r1.z, r1.z, -r1.z
ge r1.w, r1.w, -r1.w
and r1.z, r1.w, r1.z
movc r0.w, r1.z, -r0.w, r0.w
mul r0.w, r0.w, l(0.159154952)
frc r4.x, r0.w
mul r1.zw, r2.yyyx, r2.yyyx
add r0.w, r1.w, r1.z
sqrt r4.y, r0.w
mul r1.zw, cb1[150].zzzz, cb2[8].xxxy
mad r1.zw, r4.xxxy, cb2[7].xxxy, r1.zzzw
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t3.yzwx, s3, cb1[151].y
add r2.xyz, cb2[9].xyzx, -cb2[10].xyzx
mad r2.xyz, r0.wwww, r2.xyzx, cb2[10].xyzx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t1.yzwx, s2, cb1[151].y
add r1.x, -r0.w, l(1.000000)
add r1.y, cb2[16].y, l(-1.000000)
mad r1.y, cb2[16].x, r1.y, l(1.000000)
mov_sat r1.z, r1.y
round_pi r1.z, r1.z
add r0.w, r0.w, -r1.x
mad r0.w, r1.z, r0.w, r1.x
mad r0.w, r0.w, cb2[16].z, -cb2[16].z
mad_sat r0.w, cb2[16].w, |r1.y|, r0.w
mad r1.yzw, r0.wwww, -r2.xxyz, r2.xxyz
add r2.xyz, -r1.yzwy, cb2[12].xyzx
mad r2.xyz, cb2[17].xxxx, r2.xyzx, r1.yzwy
mul_sat o3.xyz, r1.yzwy, cb2[17].yyyy
add r0.w, r1.x, -cb2[18].y
mul_sat r0.w, r0.w, cb2[18].z
add r0.yz, r0.zzyz, cb2[13].xxyx
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t4.yxzw, s0
add r0.y, -r0.y, l(1.000000)
mul_sat r0.y, r0.y, r0.w
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul r0.x, r0.x, cb0[13].x
mov_sat o2.xy, cb2[17].zwzz
max r1.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.x, r0.x, r0.y
mov_sat r0.y, cb2[18].x
mad o2.z, r0.y, cb1[147].y, cb1[147].x
mul o0.xyz, r1.xyzx, cb1[143].yyyy
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, r0.x
mov o1.w, r0.x
mov o2.w, r0.x
mov o3.w, r0.x
ret
// Approximately 0 instruction slots used
