// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Jul 11 21:12:00 2026
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[22];                    // Index:    0-21             Components:    88
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[144];                   // Index:    0-143            Components:   576
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[46];                    // Index:    0-45             Components:   184
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB0[46], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 5
mul r0.x, v0.y, cb1[49].w
mad r0.x, v0.x, cb1[48].w, r0.x
utof r0.yz, cb0[44].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r0.yz, r0.yyzy, cb0[45].zzwz
mad r1.xy, r0.yzyy, cb1[138].xyxx, cb1[137].xyxx
mad r0.yz, r0.yyzy, cb0[5].xxyx, cb0[4].xxyx
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t2.wxyz, s1
mul r1.xy, r1.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.xyxx, t0.yzxw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.xyzw, s0, l(0.000000)
max r1.y, r1.z, l(1.000000046E-18)
mad r0.x, r1.y, cb1[50].w, r0.x
add r0.x, r0.x, cb1[51].w
ld_indexable(buffer)(float,float,float,float) r2.xy, l(0, 0, 0, 0), t125.xyzw
mad r0.x, r2.y, r0.x, l(-1.000000)
mul r0.x, r0.x, r2.x
mul r0.x, r0.x, cb1[138].x
mad r0.x, r0.x, l(0.500000), v0.x
mul r2.xyzw, v0.yyyy, cb1[49].xyzw
mad r2.xyzw, r0.xxxx, cb1[48].xyzw, r2.xyzw
mad r2.xyzw, r1.yyyy, cb1[50].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[51].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r2.xyz, r2.xyzx, -cb1[74].xyzx
add r3.xyz, r2.xyzx, -cb2[8].xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
sqrt r0.x, r0.x
mad r0.x, -r0.x, cb2[19].x, l(1.000000)
mul_sat r0.x, r0.x, cb2[20].x
add r3.xyz, r2.xyzx, -cb2[10].xyzx
dp3 r1.y, r3.xyzx, r3.xyzx
sqrt r1.y, r1.y
mad r1.y, -r1.y, cb2[19].x, l(1.000000)
mul_sat r1.y, r1.y, cb2[20].x
max r0.x, r0.x, r1.y
add r3.xyz, r2.xyzx, -cb2[12].xyzx
dp3 r1.y, r3.xyzx, r3.xyzx
sqrt r1.y, r1.y
mad r1.y, -r1.y, cb2[19].x, l(1.000000)
mul_sat r1.y, r1.y, cb2[20].x
max r0.x, r0.x, r1.y
add r3.xyz, r2.xyzx, -cb2[16].xyzx
add r2.xyz, r2.xyzx, -cb2[14].xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
sqrt r1.y, r1.y
mad r2.y, -r1.y, cb2[19].x, l(1.000000)
dp3 r1.y, r3.xyzx, r3.xyzx
sqrt r1.y, r1.y
mad r2.x, -r1.y, cb2[19].x, l(1.000000)
mul_sat r1.yw, r2.xxxy, cb2[20].xxxx
max r0.x, r0.x, r1.w
max r0.x, r1.y, r0.x
mad r1.y, r1.z, cb1[69].z, -cb1[69].w
mad r1.z, r1.z, cb1[69].x, cb1[69].y
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r1.y, r1.y, r1.z
div r1.y, r1.y, cb2[18].x
ge r1.z, l(0.000000), r1.y
log r1.y, r1.y
mul r1.y, r1.y, cb2[18].y
exp r1.y, r1.y
add r1.y, -r1.y, l(1.000000)
max r1.y, r1.y, l(0.000000)
movc r1.y, r1.z, l(1.000000), r1.y
mul r2.xyz, r0.yzwy, cb1[143].zzzz
mul r3.xyz, r2.xyzx, cb2[2].xyzx
mad r4.xyz, r1.yyyy, cb2[4].xyzx, -r3.xyzx
mad r1.yzw, r1.yyyy, r4.xxyz, r3.xxyz
mul r1.yzw, r1.yyzw, r2.xxyz
mad r3.xyz, r2.xyzx, cb2[6].xyzx, -r1.yzwy
mad r1.yzw, r0.xxxx, r3.xxyz, r1.yyzw
mad r1.yzw, -cb1[143].zzzz, r0.yyzw, r1.yyzw
mad r0.x, r1.x, cb1[69].z, -cb1[69].w
mad r1.x, r1.x, cb1[69].x, cb1[69].y
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r1.x
div_sat r0.x, r0.x, cb2[20].y
mad r3.xyz, cb1[143].zzzz, r0.yzwy, l(-1.500000, -1.500000, -1.500000, 0.000000)
dp3 r1.x, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul_sat r1.x, r1.x, cb2[20].z
max r0.x, r0.x, r1.x
mad r1.xyz, r0.xxxx, r1.yzwy, r2.xyzx
mad r0.xyz, cb1[143].zzzz, r0.yzwy, -r1.xyzx
mad r0.xyz, cb2[20].wwww, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb2[17].xyzx
mad r0.xyz, cb2[21].xxxx, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[143].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 91 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Jul 11 21:12:00 2026
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[22] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[144] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[46] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb1[49].w * v0.y;
//   r0.x = v0.x * cb1[48].w + r0.x;
//   r0.yz = asuint(cb0[44].xy);
//   r0.yz = v0.xy + -r0.yz;
//   r0.yz = cb0[45].zw * r0.yz;
//   r1.xy = r0.yz * cb1[138].xy + cb1[137].xy;
//   r0.yz = r0.yz * cb0[5].xy + cb0[4].xy;
//   r0.yzw = t2.Sample(s1_s_s, r0.yz).xyz;
//   r1.xy = cb1[140].zw * r1.xy;
//   r1.z = t0.SampleLevel(s0_s_s, r1.xy, 0).x;
//   r1.x = t1.SampleLevel(s0_s_s, r1.xy, 0).x;
//   r1.y = max(1.00000005e-18, r1.z);
//   r0.x = r1.y * cb1[50].w + r0.x;
//   r0.x = cb1[51].w + r0.x;
//   r2.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.x = r2.y * r0.x + -1;
//   r0.x = r2.x * r0.x;
//   r0.x = cb1[138].x * r0.x;
//   r0.x = r0.x * 0.5 + v0.x;
//   r2.xyzw = cb1[49].xyzw * v0.yyyy;
//   r2.xyzw = r0.xxxx * cb1[48].xyzw + r2.xyzw;
//   r2.xyzw = r1.yyyy * cb1[50].xyzw + r2.xyzw;
//   r2.xyzw = cb1[51].xyzw + r2.xyzw;
//   r2.xyz = r2.xyz / r2.www;
//   r2.xyz = -cb1[74].xyz + r2.xyz;
//   r3.xyz = -cb2[8].xyz + r2.xyz;
//   r0.x = dot(r3.xyz, r3.xyz);
//   r0.x = sqrt(r0.x);
//   r0.x = -r0.x * cb2[19].x + 1;
//   r0.x = saturate(cb2[20].x * r0.x);
//   r3.xyz = -cb2[10].xyz + r2.xyz;
//   r1.y = dot(r3.xyz, r3.xyz);
//   r1.y = sqrt(r1.y);
//   r1.y = -r1.y * cb2[19].x + 1;
//   r1.y = saturate(cb2[20].x * r1.y);
//   r0.x = max(r1.y, r0.x);
//   r3.xyz = -cb2[12].xyz + r2.xyz;
//   r1.y = dot(r3.xyz, r3.xyz);
//   r1.y = sqrt(r1.y);
//   r1.y = -r1.y * cb2[19].x + 1;
//   r1.y = saturate(cb2[20].x * r1.y);
//   r0.x = max(r1.y, r0.x);
//   r3.xyz = -cb2[16].xyz + r2.xyz;
//   r2.xyz = -cb2[14].xyz + r2.xyz;
//   r1.y = dot(r2.xyz, r2.xyz);
//   r1.y = sqrt(r1.y);
//   r2.y = -r1.y * cb2[19].x + 1;
//   r1.y = dot(r3.xyz, r3.xyz);
//   r1.y = sqrt(r1.y);
//   r2.x = -r1.y * cb2[19].x + 1;
//   r1.yw = saturate(cb2[20].xx * r2.xy);
//   r0.x = max(r1.w, r0.x);
//   r0.x = max(r0.x, r1.y);
//   r1.y = r1.z * cb1[69].z + -cb1[69].w;
//   r1.z = r1.z * cb1[69].x + cb1[69].y;
//   r1.y = 1 / r1.y;
//   r1.y = r1.z + r1.y;
//   r1.y = r1.y / cb2[18].x;
//   r1.z = cmp(0 >= r1.y);
//   r1.y = log2(r1.y);
//   r1.y = cb2[18].y * r1.y;
//   r1.y = exp2(r1.y);
//   r1.y = 1 + -r1.y;
//   r1.y = max(0, r1.y);
//   r1.y = r1.z ? 1 : r1.y;
//   r2.xyz = cb1[143].zzz * r0.yzw;
//   r3.xyz = cb2[2].xyz * r2.xyz;
//   r4.xyz = r1.yyy * cb2[4].xyz + -r3.xyz;
//   r1.yzw = r1.yyy * r4.xyz + r3.xyz;
//   r1.yzw = r2.xyz * r1.yzw;
//   r3.xyz = r2.xyz * cb2[6].xyz + -r1.yzw;
//   r1.yzw = r0.xxx * r3.xyz + r1.yzw;
//   r1.yzw = -cb1[143].zzz * r0.yzw + r1.yzw;
//   r0.x = r1.x * cb1[69].z + -cb1[69].w;
//   r1.x = r1.x * cb1[69].x + cb1[69].y;
//   r0.x = 1 / r0.x;
//   r0.x = r1.x + r0.x;
//   r0.x = saturate(r0.x / cb2[20].y);
//   r3.xyz = cb1[143].zzz * r0.yzw + float3(-1.5,-1.5,-1.5);
//   r1.x = dot(r3.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r1.x = saturate(cb2[20].z * r1.x);
//   r0.x = max(r1.x, r0.x);
//   r1.xyz = r0.xxx * r1.yzw + r2.xyz;
//   r0.xyz = cb1[143].zzz * r0.yzw + -r1.xyz;
//   r0.xyz = cb2[20].www * r0.xyz + r1.xyz;
//   r1.xyz = cb2[17].xyz + -r0.xyz;
//   r0.xyz = cb2[21].xxx * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[143].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
