// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Fri Jul 10 21:02:48 2026
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[20];                    // Index:    0-19             Components:    80
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[152];                   // Index:    0-151            Components:   608
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[14];                    // Index:    0-13             Components:    56
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[20], immediateIndexed
dcl_constantbuffer CB1[152], immediateIndexed
dcl_constantbuffer CB0[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 5
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
mul r0.z, v0.y, cb0[1].w
mad r0.z, v0.x, cb0[0].w, r0.z
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t0.yzwx, s0, l(0.000000)
mad r0.z, r0.w, cb0[2].w, r0.z
add r0.z, r0.z, cb0[3].w
mad r0.y, r0.y, r0.z, l(-1.000000)
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, cb1[138].x
mad r0.x, r0.x, l(0.500000), v0.x
mul r2.xyzw, v0.yyyy, cb0[1].xyzw
mad r2.xyzw, r0.xxxx, cb0[0].xyzw, r2.xyzw
mad r0.xyzw, r0.wwww, cb0[2].xyzw, r2.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.zyxz, r0.wwww
add r2.xyz, r0.zyxz, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.z, r2.x, r2.y
or r1.z, r1.z, r2.z
itof r1.z, r1.z
ne r1.z, r1.z, l(0.000000)
discard_nz r1.z
add r2.xyz, -r0.zyxz, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.z, r2.x, r2.y
or r1.z, r1.z, r2.z
itof r1.z, r1.z
ne r1.z, r1.z, l(0.000000)
discard_nz r1.z
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.zxyw, s0, l(0.000000)
mad r1.x, r1.x, l(2.000000), l(-1.000000)
mad r1.yzw, r0.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000), l(0.000000, 0.500000, 0.500000, 0.500000)
add r2.xy, -r1.zyzz, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r1.yzw, r1.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
max r0.z, |r2.y|, |r2.x|
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
min r2.z, |r2.y|, |r2.x|
mul r0.z, r0.z, r2.z
mul r2.z, r0.z, r0.z
mad r2.w, r2.z, l(0.0208350997), l(-0.085133)
mad r2.w, r2.z, r2.w, l(0.180141)
mad r2.w, r2.z, r2.w, l(-0.330299497)
mad r2.z, r2.z, r2.w, l(0.999866)
mul r2.w, r0.z, r2.z
mad r2.w, r2.w, l(-2.000000), l(1.57079637)
lt r3.x, |r2.y|, |r2.x|
and r2.w, r2.w, r3.x
mad r0.z, r0.z, r2.z, r2.w
lt r2.z, r2.y, -r2.y
and r2.z, r2.z, l(0xc0490fdc)
add r0.z, r0.z, r2.z
min r2.z, r2.y, r2.x
max r2.x, r2.y, r2.x
ge r2.x, r2.x, -r2.x
lt r2.y, r2.z, -r2.z
and r2.x, r2.x, r2.y
movc r0.w, r2.x, -r0.z, r0.z
mul r0.xyz, r0.xywx, l(0.500000, 0.500000, 0.159154952, 0.000000)
frc r2.z, r0.z
max r0.z, |r0.x|, |r0.y|
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
min r0.w, |r0.x|, |r0.y|
mul r0.z, r0.z, r0.w
mul r0.w, r0.z, r0.z
mad r2.w, r0.w, l(0.0208350997), l(-0.085133)
mad r2.w, r0.w, r2.w, l(0.180141)
mad r2.w, r0.w, r2.w, l(-0.330299497)
mad r0.w, r0.w, r2.w, l(0.999866)
mul r2.w, r0.w, r0.z
mad r2.w, r2.w, l(-2.000000), l(1.57079637)
lt r3.x, |r0.x|, |r0.y|
and r2.w, r2.w, r3.x
mad r0.z, r0.z, r0.w, r2.w
lt r0.w, r0.x, -r0.x
and r0.w, r0.w, l(0xc0490fdc)
add r0.z, r0.w, r0.z
min r0.w, r0.x, r0.y
lt r0.w, r0.w, -r0.w
max r2.w, r0.x, r0.y
ge r2.w, r2.w, -r2.w
and r0.w, r0.w, r2.w
movc r0.z, r0.w, -r0.z, r0.z
mul r0.z, r0.z, l(0.159154952)
frc r2.x, r0.z
max r0.z, |r1.z|, |r1.y|
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
min r0.w, |r1.z|, |r1.y|
mul r0.z, r0.z, r0.w
mul r0.w, r0.z, r0.z
mad r2.w, r0.w, l(0.0208350997), l(-0.085133)
mad r2.w, r0.w, r2.w, l(0.180141)
mad r2.w, r0.w, r2.w, l(-0.330299497)
mad r0.w, r0.w, r2.w, l(0.999866)
mul r2.w, r0.w, r0.z
mad r2.w, r2.w, l(-2.000000), l(1.57079637)
lt r3.x, |r1.z|, |r1.y|
and r2.w, r2.w, r3.x
mad r0.z, r0.z, r0.w, r2.w
lt r0.w, r1.z, -r1.z
and r0.w, r0.w, l(0xc0490fdc)
add r0.z, r0.w, r0.z
min r0.w, r1.z, r1.y
lt r0.w, r0.w, -r0.w
max r1.y, r1.z, r1.y
mad_sat r1.z, |r1.w|, l(-4.000000), l(4.000000)
mul r1.z, r1.z, cb0[13].x
ge r1.y, r1.y, -r1.y
and r0.w, r0.w, r1.y
movc r0.z, r0.w, -r0.z, r0.z
mul r3.x, r0.z, cb2[5].x
dp2 r0.z, r0.xyxx, r0.xyxx
sqrt r0.z, r0.z
mul r3.y, r0.z, cb2[5].y
mul r1.yw, cb2[6].xxxy, cb1[150].zzzz
mad r1.yw, r3.xxxy, l(0.000000, 0.159154981, 0.000000, 2.000000), r1.yyyw
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r1.ywyy, t3.yzwx, s2, cb1[151].y
add r0.w, r0.w, l(-0.500000)
dp2 r0.w, r0.wwww, cb2[15].yyyy
div r3.xyz, r0.xyxx, r0.zzzz
mul r0.xy, r0.xyxx, r0.xyxx
add r0.x, r0.y, r0.x
sqrt r2.y, r0.x
div r0.x, r0.z, cb2[18].z
add r0.x, -r0.x, l(1.000000)
mad r0.yzw, r3.xxyz, r0.wwww, r2.xxyz
mad r3.xz, r0.zzzz, cb2[15].zzzz, r0.yywy
add r3.yw, r0.yyyw, r0.zzzz
mul r4.xyzw, cb2[9].xyxy, cb1[150].zzzz
mad r3.xyzw, r3.xyzw, cb2[8].xyxy, r4.xyzw
sample_b_indexable(texture2d)(float,float,float,float) r0.y, r3.zwzz, t3.xyzw, s2, cb1[151].y
sample_b_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t3.xzyw, s2, cb1[151].y
add r0.y, -r0.z, r0.y
mad r0.w, r2.x, l(2.000000), l(-1.000000)
mad_sat r0.w, |r0.w|, l(5.000000), l(-2.000000)
mad r0.y, r0.w, r0.y, r0.z
add r0.z, -r0.y, l(1.000000)
add r0.y, -r0.z, r0.y
mul r1.y, r2.y, l(2.500000)
min r1.y, r1.y, l(1.000000)
mul r1.y, r1.y, cb2[16].w
mov_sat r1.w, r1.y
round_pi r1.w, r1.w
mad r0.y, r1.w, r0.y, r0.z
mad r0.y, r0.y, cb2[17].x, -cb2[17].x
mad_sat r0.y, cb2[17].y, |r1.y|, r0.y
add r0.z, cb2[17].w, -cb2[18].x
mad r0.z, r0.y, r0.z, cb2[18].x
mul r3.x, cb2[13].z, cb1[150].z
mov r3.y, cb2[14].x
mad r4.xy, r2.zyzz, cb2[3].xyxx, r3.xyxx
mad r2.xy, r2.xyxx, cb2[3].xyxx, r3.xyxx
mov_sat r4.z, r4.y
sample_b_indexable(texture2d)(float,float,float,float) r1.y, r4.xzxx, t2.yxzw, s1, cb1[151].y
mov_sat r2.z, r2.y
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r2.xzxx, t2.yzwx, s1, cb1[151].y
add r1.y, -r1.w, r1.y
mad r0.w, r0.w, r1.y, r1.w
mul r1.y, r0.x, cb2[18].w
mul r1.y, r1.y, r1.y
mul r1.y, r1.y, l(1.44269514)
exp r1.y, r1.y
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r1.y, -r1.y, l(1.000000)
ge r1.w, r0.x, l(0.000000)
lt r0.x, l(0.000010), |r0.x|
and r1.y, r1.y, r1.w
and r0.x, r0.x, r1.y
mad_sat r0.x, r0.z, r0.x, r0.w
add_sat r0.y, r0.y, r0.w
mul r0.x, r0.x, cb2[19].x
mul r0.x, r1.x, r0.x
mul_sat r0.x, r0.x, cb2[19].y
mul r0.w, r1.z, r0.x
mul r1.xyz, r0.yyyy, cb2[11].xyzx
mad r2.xyz, -r0.yyyy, cb2[11].xyzx, cb2[12].xyzx
mad r1.xyz, cb2[17].zzzz, r2.xyzx, r1.xyzx
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r1.xyzx, cb1[143].yyyy
mov o0.w, r0.w
mov r0.xz, l(0,0,1.000000,0)
mov o1.xyzw, r0.xxzw
mov o2.xyzw, r0.xxxw
ret
// Approximately 184 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Fri Jul 10 21:02:48 2026
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[20] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[152] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[14] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_Position0,
//   uint v1 : SV_IsFrontFace0,
//   out float4 o0 : SV_Target0,
//   out float4 o1 : SV_Target1,
//   out float4 o2 : SV_Target2)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.z = cb0[1].w * v0.y;
//   r0.z = v0.x * cb0[0].w + r0.z;
//   r1.xy = cb1[140].zw * v0.xy;
//   r0.w = t0.SampleLevel(s0_s_s, r1.xy, 0).x;
//   r0.z = r0.w * cb0[2].w + r0.z;
//   r0.z = cb0[3].w + r0.z;
//   r0.y = r0.y * r0.z + -1;
//   r0.x = r0.x * r0.y;
//   r0.x = cb1[138].x * r0.x;
//   r0.x = r0.x * 0.5 + v0.x;
//   r2.xyzw = cb0[1].xyzw * v0.yyyy;
//   r2.xyzw = r0.xxxx * cb0[0].xyzw + r2.xyzw;
//   r0.xyzw = r0.wwww * cb0[2].xyzw + r2.xyzw;
//   r0.xyzw = cb0[3].xyzw + r0.xyzw;
//   r0.xyz = r0.zyx / r0.www;
//   r2.xyz = float3(1,1,1) + r0.zyx;
//   r2.xyz = cmp(r2.xyz < float3(0,0,0));
//   r1.z = (int)r2.x | (int)r2.y;
//   r1.z = (int)r1.z | (int)r2.z;
//   r1.z = (int)r1.z;
//   r1.z = cmp(r1.z != 0.000000);
//   if (r1.z != 0) discard;
//   r2.xyz = float3(1,1,1) + -r0.zyx;
//   r2.xyz = cmp(r2.xyz < float3(0,0,0));
//   r1.z = (int)r2.x | (int)r2.y;
//   r1.z = (int)r1.z | (int)r2.z;
//   r1.z = (int)r1.z;
//   r1.z = cmp(r1.z != 0.000000);
//   if (r1.z != 0) discard;
//   r1.x = t1.SampleLevel(s0_s_s, r1.xy, 0).z;
//   r1.x = r1.x * 2 + -1;
//   r1.yzw = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
//   r2.xy = float2(0.5,0.5) + -r1.zy;
//   r1.yzw = r1.yzw * float3(2,2,2) + float3(-1,-1,-1);
//   r0.z = max(abs(r2.x), abs(r2.y));
//   r0.z = 1 / r0.z;
//   r2.z = min(abs(r2.x), abs(r2.y));
//   r0.z = r2.z * r0.z;
//   r2.z = r0.z * r0.z;
//   r2.w = r2.z * 0.0208350997 + -0.0851330012;
//   r2.w = r2.z * r2.w + 0.180141002;
//   r2.w = r2.z * r2.w + -0.330299497;
//   r2.z = r2.z * r2.w + 0.999866009;
//   r2.w = r2.z * r0.z;
//   r2.w = r2.w * -2 + 1.57079637;
//   r3.x = cmp(abs(r2.y) < abs(r2.x));
//   r2.w = r3.x ? r2.w : 0;
//   r0.z = r0.z * r2.z + r2.w;
//   r2.z = cmp(r2.y < -r2.y);
//   r2.z = r2.z ? -3.141593 : 0;
//   r0.z = r2.z + r0.z;
//   r2.z = min(r2.x, r2.y);
//   r2.x = max(r2.x, r2.y);
//   r2.x = cmp(r2.x >= -r2.x);
//   r2.y = cmp(r2.z < -r2.z);
//   r2.x = r2.x ? r2.y : 0;
//   r0.w = r2.x ? -r0.z : r0.z;
//   r0.xyz = float3(0.5,0.5,0.159154952) * r0.xyw;
//   r2.z = frac(r0.z);
//   r0.z = max(abs(r0.y), abs(r0.x));
//   r0.z = 1 / r0.z;
//   r0.w = min(abs(r0.y), abs(r0.x));
//   r0.z = r0.w * r0.z;
//   r0.w = r0.z * r0.z;
//   r2.w = r0.w * 0.0208350997 + -0.0851330012;
//   r2.w = r0.w * r2.w + 0.180141002;
//   r2.w = r0.w * r2.w + -0.330299497;
//   r0.w = r0.w * r2.w + 0.999866009;
//   r2.w = r0.z * r0.w;
//   r2.w = r2.w * -2 + 1.57079637;
//   r3.x = cmp(abs(r0.x) < abs(r0.y));
//   r2.w = r3.x ? r2.w : 0;
//   r0.z = r0.z * r0.w + r2.w;
//   r0.w = cmp(r0.x < -r0.x);
//   r0.w = r0.w ? -3.141593 : 0;
//   r0.z = r0.z + r0.w;
//   r0.w = min(r0.y, r0.x);
//   r0.w = cmp(r0.w < -r0.w);
//   r2.w = max(r0.y, r0.x);
//   r2.w = cmp(r2.w >= -r2.w);
//   r0.w = r0.w ? r2.w : 0;
//   r0.z = r0.w ? -r0.z : r0.z;
//   r0.z = 0.159154952 * r0.z;
//   r2.x = frac(r0.z);
//   r0.z = max(abs(r1.y), abs(r1.z));
//   r0.z = 1 / r0.z;
//   r0.w = min(abs(r1.y), abs(r1.z));
//   r0.z = r0.w * r0.z;
//   r0.w = r0.z * r0.z;
//   r2.w = r0.w * 0.0208350997 + -0.0851330012;
//   r2.w = r0.w * r2.w + 0.180141002;
//   r2.w = r0.w * r2.w + -0.330299497;
//   r0.w = r0.w * r2.w + 0.999866009;
//   r2.w = r0.z * r0.w;
//   r2.w = r2.w * -2 + 1.57079637;
//   r3.x = cmp(abs(r1.z) < abs(r1.y));
//   r2.w = r3.x ? r2.w : 0;
//   r0.z = r0.z * r0.w + r2.w;
//   r0.w = cmp(r1.z < -r1.z);
//   r0.w = r0.w ? -3.141593 : 0;
//   r0.z = r0.z + r0.w;
//   r0.w = min(r1.y, r1.z);
//   r0.w = cmp(r0.w < -r0.w);
//   r1.y = max(r1.y, r1.z);
//   r1.z = saturate(abs(r1.w) * -4 + 4);
//   r1.z = cb0[13].x * r1.z;
//   r1.y = cmp(r1.y >= -r1.y);
//   r0.w = r0.w ? r1.y : 0;
//   r0.z = r0.w ? -r0.z : r0.z;
//   r3.x = cb2[5].x * r0.z;
//   r0.z = dot(r0.xy, r0.xy);
//   r0.z = sqrt(r0.z);
//   r3.y = cb2[5].y * r0.z;
//   r1.yw = cb1[150].zz * cb2[6].xy;
//   r1.yw = r3.xy * float2(0.159154981,2) + r1.yw;
//   r0.w = t3.SampleBias(s2_s_s, r1.yw, cb1[151].y).x;
//   r0.w = -0.5 + r0.w;
//   r0.w = dot(r0.ww, cb2[15].yy);
//   r3.xyz = r0.xyx / r0.zzz;
//   r0.xy = r0.xy * r0.xy;
//   r0.x = r0.x + r0.y;
//   r2.y = sqrt(r0.x);
//   r0.x = r0.z / cb2[18].z;
//   r0.x = 1 + -r0.x;
//   r0.yzw = r3.xyz * r0.www + r2.xyz;
//   r3.xz = r0.zz * cb2[15].zz + r0.yw;
//   r3.yw = r0.zz + r0.yw;
//   r4.xyzw = cb1[150].zzzz * cb2[9].xyxy;
//   r3.xyzw = r3.xyzw * cb2[8].xyxy + r4.xyzw;
//   r0.y = t3.SampleBias(s2_s_s, r3.zw, cb1[151].y).y;
//   r0.z = t3.SampleBias(s2_s_s, r3.xy, cb1[151].y).y;
//   r0.y = r0.y + -r0.z;
//   r0.w = r2.x * 2 + -1;
//   r0.w = saturate(abs(r0.w) * 5 + -2);
//   r0.y = r0.w * r0.y + r0.z;
//   r0.z = 1 + -r0.y;
//   r0.y = r0.y + -r0.z;
//   r1.y = 2.5 * r2.y;
//   r1.y = min(1, r1.y);
//   r1.y = cb2[16].w * r1.y;
//   r1.w = saturate(r1.y);
//   r1.w = ceil(r1.w);
//   r0.y = r1.w * r0.y + r0.z;
//   r0.y = r0.y * cb2[17].x + -cb2[17].x;
//   r0.y = saturate(cb2[17].y * abs(r1.y) + r0.y);
//   r0.z = -cb2[18].x + cb2[17].w;
//   r0.z = r0.y * r0.z + cb2[18].x;
//   r3.x = cb1[150].z * cb2[13].z;
//   r3.y = cb2[14].x;
//   r4.xy = r2.zy * cb2[3].xy + r3.xy;
//   r2.xy = r2.xy * cb2[3].xy + r3.xy;
//   r4.z = saturate(r4.y);
//   r1.y = t2.SampleBias(s1_s_s, r4.xz, cb1[151].y).x;
//   r2.z = saturate(r2.y);
//   r1.w = t2.SampleBias(s1_s_s, r2.xz, cb1[151].y).x;
//   r1.y = r1.y + -r1.w;
//   r0.w = r0.w * r1.y + r1.w;
//   r1.y = cb2[18].w * r0.x;
//   r1.y = r1.y * r1.y;
//   r1.y = 1.44269514 * r1.y;
//   r1.y = exp2(r1.y);
//   r1.y = 1 / r1.y;
//   r1.y = 1 + -r1.y;
//   r1.w = cmp(r0.x >= 0);
//   r0.x = cmp(9.99999975e-06 < abs(r0.x));
//   r1.y = r1.w ? r1.y : 0;
//   r0.x = r0.x ? r1.y : 0;
//   r0.x = saturate(r0.z * r0.x + r0.w);
//   r0.y = saturate(r0.w + r0.y);
//   r0.x = cb2[19].x * r0.x;
//   r0.x = r0.x * r1.x;
//   r0.x = saturate(cb2[19].y * r0.x);
//   r0.w = r0.x * r1.z;
//   r1.xyz = cb2[11].xyz * r0.yyy;
//   r2.xyz = -r0.yyy * cb2[11].xyz + cb2[12].xyz;
//   r1.xyz = cb2[17].zzz * r2.xyz + r1.xyz;
//   r1.xyz = max(float3(0,0,0), r1.xyz);
//   o0.xyz = cb1[143].yyy * r1.xyz;
//   o0.w = r0.w;
//   r0.xz = float2(0,1);
//   o1.xyzw = r0.xxzw;
//   o2.xyzw = r0.xxxw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
