// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Jul  7 14:49:39 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xyz
// TEXCOORD                 1   xyzw        3     NONE   float   xy
// PARTICLE_POSITION        0   xyzw        4     NONE   float   xyz
// TEXCOORD                 7   xyzw        5     NONE   float      w
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[218], immediateIndexed
dcl_constantbuffer CB1[20], immediateIndexed
dcl_constantbuffer CB2[115], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB4[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xy
dcl_input_ps constant v4.xyz
dcl_input_ps linear v5.w
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_temps 16
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
add r0.xy, v6.xyxx, -cb0[137].xyxx
mad r0.xy, r0.xyxx, cb0[138].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v6.wwww
mov r0.zw, v6.zzzw
mov r1.xyw, l(2.000000,-2.000000,0,1.000000)
mov r1.z, v6.w
mul r0.xyzw, r0.xyzw, r1.xyzw
ld_indexable(buffer)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r6.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r7.xyzw, r6.xyzw
mov r9.x, v6.x
mul r10.xyzw, v6.yyyy, cb0[49].xyzw
mad r10.xyzw, r9.xxxx, cb0[48].xyzw, r10.xyzw
mad r10.xyzw, v6.zzzz, cb0[50].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb0[51].xyzw
ge r11.w, cb0[r7.x + 0].x, l(20.000000)
if_nz r11.w
  mul r11.x, l(0.500000), cb0[r7.x + 0].x
else
  mul r11.x, l(0.500000), cb1[r7.x + 0].x
endif
mad r11.y, r10.w, r8.y, l(-1.000000)
mul r11.y, r11.y, r11.x
mad r9.x, r8.x, r11.y, r9.x
mul r1.xyzw, v6.yyyy, cb0[49].xyzw
mad r1.xyzw, r9.xxxx, cb0[48].xyzw, r1.xyzw
mad r1.xyzw, v6.zzzz, cb0[50].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[51].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[74].xyzx
add r2.xy, v3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r3.xyz, v4.xyzx, -cb0[74].xyzx
mul r4.xyz, r3.yyyy, cb0[9].xywx
mad r3.xyw, r3.xxxx, cb0[8].xyxw, r4.xyxz
mad r3.xyz, r3.zzzz, cb0[10].xywx, r3.xywx
add r3.xyz, r3.xyzx, cb0[11].xywx
ld_indexable(buffer)(float,float,float,float) r12.xyzw, l(2, 0, 0, 0), t125.xyzw
add r13.x, r3.z, -r12.y
div r2.zw, r3.xxxy, r3.zzzz
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
min r1.w, |r2.w|, |r2.z|
max r3.x, |r2.w|, |r2.z|
div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
mul r1.w, r1.w, r3.x
mul r3.x, r1.w, r1.w
mad r3.y, r3.x, l(0.0208350997), l(-0.085133)
mad r3.y, r3.x, r3.y, l(0.180141)
mad r3.y, r3.x, r3.y, l(-0.330299497)
mad r3.x, r3.x, r3.y, l(0.999866)
mul r3.y, r1.w, r3.x
lt r3.z, |r2.w|, |r2.z|
mad r3.y, r3.y, l(-2.000000), l(1.57079637)
and r3.y, r3.z, r3.y
mad r1.w, r1.w, r3.x, r3.y
lt r3.x, r2.w, -r2.w
and r3.x, r3.x, l(0xc0490fdb)
add r1.w, r1.w, r3.x
min r3.x, r2.w, r2.z
max r2.z, r2.w, r2.z
lt r2.w, r3.x, -r3.x
ge r2.z, r2.z, -r2.z
and r2.z, r2.z, r2.w
movc r1.w, r2.z, -r1.w, r1.w
mul r1.w, r1.w, l(1.00000024)
sincos r3.x, r4.x, r1.w
mov r5.x, -r3.x
mov r5.y, r4.x
dp2 r4.x, r2.yxyy, r5.xyxx
mov r5.z, r3.x
dp2 r4.y, r2.yxyy, r5.yzyy
add r2.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, r2.xyxx, t3.xyzw, s2, cb0[151].y
dp4 r1.w, r2.xyzw, cb4[1].xyzw
mul r2.xyz, r1.wwww, v2.xyzx
ld_indexable(texture2d)(float,float,float,float) r2.w, l(0, 0, 0, 0), t2.yzwx
div r2.xyz, r2.xyzx, r2.wwww
mul r3.xyz, r2.xyzx, cb3[0].xxxx
mad r2.xyz, -r2.xyzx, cb3[0].xxxx, cb4[2].xyzx
mad r2.xyz, cb4[3].xxxx, r2.xyzx, r3.xyzx
add r2.w, -r1.w, l(1.000000)
add r1.w, r1.w, -r2.w
mad r1.w, cb4[3].w, r1.w, r2.w
mad r1.w, r1.w, cb4[4].x, -cb4[4].x
add_sat r1.w, r1.w, cb4[4].z
div r0.xy, r0.xyxx, r0.wwww
mad r0.xy, r0.xyxx, cb0[70].xyxx, cb0[70].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t1.xyzw, s1, l(0.000000)
mad r0.y, r0.x, cb0[69].x, cb0[69].y
mad r0.x, r0.x, cb0[69].z, -cb0[69].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
lt r0.y, cb0[35].w, l(1.000000)
mad r2.w, r0.z, cb0[69].x, cb0[69].y
mad r0.z, r0.z, cb0[69].z, -cb0[69].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, r0.z, r2.w
movc r0.y, r0.y, r0.w, r0.z
add r0.x, -r0.y, r0.x
mul_sat r0.x, r0.x, l(0.010000)
mul r0.w, r0.x, r1.w
lt r1.w, l(0.000000), cb2[114].w
if_nz r1.w
  mul r3.xyz, r1.yyyy, cb0[9].xywx
  mad r3.xyz, r1.xxxx, cb0[8].xywx, r3.xyzx
  mad r3.xyz, r1.zzzz, cb0[10].xywx, r3.xyzx
  add r3.xyz, r3.xyzx, cb0[11].xywx
  ld_indexable(buffer)(float,float,float,float) r14.xyzw, l(2, 0, 0, 0), t125.xyzw
  add r15.x, r3.z, -r14.y
  mad r3.x, r14.x, r15.x, r3.x
  div r3.xy, r3.xyxx, r3.zzzz
  mad r4.xy, r3.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r1.w, r3.z, cb0[217].x, cb0[217].y
  log r1.w, r1.w
  mul r1.w, r1.w, cb0[217].z
  mul r4.z, r1.w, cb0[216].z
  sample_l_indexable(texture3d)(float,float,float,float) r1.w, r4.xyzx, t0.xyzw, s0, l(0.000000)
  mul r1.w, r1.w, v5.w
else
  mov r1.w, v5.w
endif
max r0.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r2.x, l(0.000000), cb0[148].x
if_nz r2.x
  add r2.xyz, r1.xyzx, -cb1[5].xyzx
  add r3.xyz, cb1[19].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r2.x, r2.y, r2.x
  or r2.x, r2.z, r2.x
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r3.yzw, r1.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r3.x, l(1.000000)
  movc r0.xyzw, r2.xxxx, r3.yzwx, r0.xyzw
endif
mul r0.xyz, r1.wwww, r0.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
mul o0.xyz, r0.xyzx, cb0[143].yyyy
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
