// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Fri Jul 10 17:31:36 2026
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[10];                    // Index:    0-9              Components:    40
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[151];                   // Index:    0-150            Components:   604
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[46];                    // Index:    0-45             Components:   184
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[10], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB1[151], immediateIndexed
dcl_constantbuffer CB0[46], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 5
mul r0.x, v0.y, cb1[49].w
mad r0.x, v0.x, cb1[48].w, r0.x
utof r0.yz, cb0[44].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r0.yz, r0.yyzy, cb0[45].zzwz
mad r1.xy, r0.yzyy, cb1[138].xyxx, cb1[137].xyxx
mul r1.xy, r1.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t0.yzwx, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t1.xzyw, s0, l(0.000000)
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
min r1.xy, |r1.xyxx|, l(1.000000, 1.000000, 0.000000, 0.000000)
max r0.w, r0.w, l(1.000000046E-18)
mad r0.x, r0.w, cb1[50].w, r0.x
add r0.x, r0.x, cb1[51].w
ld_indexable(buffer)(float,float,float,float) r1.zw, l(0, 0, 0, 0), t125.zwxy
mad r0.x, r1.w, r0.x, l(-1.000000)
mul r0.x, r0.x, r1.z
mul r0.x, r0.x, cb1[138].x
mad r0.x, r0.x, l(0.500000), v0.x
mul r2.xyzw, v0.yyyy, cb1[49].xyzw
mad r2.xyzw, r0.xxxx, cb1[48].xyzw, r2.xyzw
mad r2.xyzw, r0.wwww, cb1[50].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[51].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r2.xyz, r2.xyzx, -cb1[74].xyzx
mul r2.xyz, r2.xyzx, cb3[3].xyzx
div r2.xyz, r2.xyzx, cb3[8].wwww
mul r0.x, cb3[1].x, cb1[150].z
mad r3.xyzw, r0.xxxx, l(-0.100000, 0.100000, 0.100000, -0.100000), r2.yzyz
add r1.zw, r3.xxxw, l(0.000000, 0.000000, 0.418100, 0.354800)
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t2.zwxy, s1
sample_indexable(texture2d)(float,float,float,float) r4.xy, r3.zyzz, t2.xyzw, s1
add r3.xyzw, r3.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), r4.xxxy
add r1.zw, r1.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t2.zwxy, s1
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r3.xyxx
add r1.zw, r1.zzzw, r3.xxxy
add r1.zw, r1.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mad r3.xyzw, r0.xxxx, l(-0.100000, 0.100000, 0.100000, -0.100000), r2.xzxz
mad r2.xyzw, r0.xxxx, l(-0.100000, 0.100000, 0.100000, -0.100000), r2.xyxy
add r0.xw, r3.xxxw, l(0.418100, 0.000000, 0.000000, 0.354800)
sample_indexable(texture2d)(float,float,float,float) r0.xw, r0.xwxx, t2.xzwy, s1
sample_indexable(texture2d)(float,float,float,float) r4.xy, r3.zyzz, t2.xyzw, s1
add r3.xyzw, r3.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.xw, r0.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), r4.xxxy
add r0.xw, r0.xxxw, l(-1.000000, 0.000000, 0.000000, -1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t2.zwxy, s1
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r3.xyxx
add r0.xw, r0.xxxw, r3.xxxy
add r0.xw, r0.xxxw, l(-1.000000, 0.000000, 0.000000, -1.000000)
mul r0.xw, r0.xxxw, l(0.250000, 0.000000, 0.000000, 0.250000)
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.250000, 0.250000), -r0.xxxw
mad r0.xw, r1.xxxx, r1.zzzw, r0.xxxw
add r1.xz, r2.xxwx, l(0.418100, 0.000000, 0.354800, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xz, r1.xzxx, t2.xzyw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xy, r2.zyzz, t2.xyzw, s1
add r2.xyzw, r2.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r1.xz, r1.xxzx, l(2.000000, 0.000000, 2.000000, 0.000000), r3.xxyx
add r1.xz, r1.xxzx, l(-1.000000, 0.000000, -1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.zwzz, t2.zwxy, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.xy, r2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r2.xyxx
add r1.xz, r1.xxzx, r2.xxyx
add r1.xz, r1.xxzx, l(-1.000000, 0.000000, -1.000000, 0.000000)
mad r1.xz, r1.xxzx, l(0.250000, 0.000000, 0.250000, 0.000000), -r0.xxwx
mad r0.xw, r1.yyyy, r1.xxxz, r0.xxxw
mad r0.xy, r0.xwxx, cb3[9].xxxx, r0.yzyy
mad r0.xy, r0.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r0.xy, r0.xyxx, cb0[6].xyxx
min r0.xy, r0.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t3.xyzw, s2
mul r1.xyz, r0.xyzx, cb1[143].zzzz
mad r0.xyz, -cb1[143].zzzz, r0.xyzx, cb3[5].xyzx
add r2.xy, v0.xyxx, -cb1[137].xyxx
mad r2.xy, r2.xyxx, cb1[138].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, v0.wwww
mov r2.z, v0.w
mul r2.xyz, r2.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r2.xy, r2.xyxx, r2.zzzz
mad r2.xy, r2.xyxx, cb1[70].xyxx, cb1[70].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t0.yzwx, s0, l(0.000000)
mad r1.w, r0.w, cb1[69].z, -cb1[69].w
mad r0.w, r0.w, cb1[69].x, cb1[69].y
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r0.w, r0.w, r1.w
div r0.w, r0.w, cb2[0].x
log r1.w, r0.w
ge r0.w, l(0.000000), r0.w
mul r1.w, r1.w, cb3[9].y
exp r1.w, r1.w
min r1.w, r1.w, l(1.000000)
movc r0.w, r0.w, l(0), r1.w
mad r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb3[6].xyzx
mad r0.xyz, cb3[9].zzzz, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[143].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 108 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Fri Jul 10 17:31:36 2026
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[10] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2 : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[151] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[46] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb1[49].w * v0.y;
//   r0.x = v0.x * cb1[48].w + r0.x;
//   r0.yz = asuint(cb0[44].xy);
//   r0.yz = v0.xy + -r0.yz;
//   r0.yz = cb0[45].zw * r0.yz;
//   r1.xy = r0.yz * cb1[138].xy + cb1[137].xy;
//   r1.xy = cb1[140].zw * r1.xy;
//   r0.w = t0.SampleLevel(s0_s_s, r1.xy, 0).x;
//   r1.xy = t1.SampleLevel(s0_s_s, r1.xy, 0).xz;
//   r1.xy = r1.xy * float2(2,2) + float2(-1,-1);
//   r1.xy = min(float2(1,1), abs(r1.xy));
//   r0.w = max(1.00000005e-18, r0.w);
//   r0.x = r0.w * cb1[50].w + r0.x;
//   r0.x = cb1[51].w + r0.x;
//   r1.zw = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.x = r1.w * r0.x + -1;
//   r0.x = r1.z * r0.x;
//   r0.x = cb1[138].x * r0.x;
//   r0.x = r0.x * 0.5 + v0.x;
//   r2.xyzw = cb1[49].xyzw * v0.yyyy;
//   r2.xyzw = r0.xxxx * cb1[48].xyzw + r2.xyzw;
//   r2.xyzw = r0.wwww * cb1[50].xyzw + r2.xyzw;
//   r2.xyzw = cb1[51].xyzw + r2.xyzw;
//   r2.xyz = r2.xyz / r2.www;
//   r2.xyz = -cb1[74].xyz + r2.xyz;
//   r2.xyz = cb3[3].xyz * r2.xyz;
//   r2.xyz = r2.xyz / cb3[8].www;
//   r0.x = cb1[150].z * cb3[1].x;
//   r3.xyzw = r0.xxxx * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r2.yzyz;
//   r1.zw = float2(0.418099999,0.354799986) + r3.xw;
//   r1.zw = t2.Sample(s1_s_s, r1.zw).xy;
//   r4.xy = t2.Sample(s1_s_s, r3.zy).xy;
//   r3.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r3.xyzw;
//   r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
//   r1.zw = r1.zw * float2(2,2) + r4.xy;
//   r1.zw = float2(-1,-1) + r1.zw;
//   r3.xy = t2.Sample(s1_s_s, r3.xy).xy;
//   r3.zw = t2.Sample(s1_s_s, r3.zw).xy;
//   r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
//   r3.xy = r3.zw * float2(2,2) + r3.xy;
//   r1.zw = r3.xy + r1.zw;
//   r1.zw = float2(-1,-1) + r1.zw;
//   r3.xyzw = r0.xxxx * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r2.xzxz;
//   r2.xyzw = r0.xxxx * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r2.xyxy;
//   r0.xw = float2(0.418099999,0.354799986) + r3.xw;
//   r0.xw = t2.Sample(s1_s_s, r0.xw).xy;
//   r4.xy = t2.Sample(s1_s_s, r3.zy).xy;
//   r3.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r3.xyzw;
//   r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
//   r0.xw = r0.xw * float2(2,2) + r4.xy;
//   r0.xw = float2(-1,-1) + r0.xw;
//   r3.xy = t2.Sample(s1_s_s, r3.xy).xy;
//   r3.zw = t2.Sample(s1_s_s, r3.zw).xy;
//   r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
//   r3.xy = r3.zw * float2(2,2) + r3.xy;
//   r0.xw = r3.xy + r0.xw;
//   r0.xw = float2(-1,-1) + r0.xw;
//   r0.xw = float2(0.25,0.25) * r0.xw;
//   r1.zw = r1.zw * float2(0.25,0.25) + -r0.xw;
//   r0.xw = r1.xx * r1.zw + r0.xw;
//   r1.xz = float2(0.418099999,0.354799986) + r2.xw;
//   r1.xz = t2.Sample(s1_s_s, r1.xz).xy;
//   r3.xy = t2.Sample(s1_s_s, r2.zy).xy;
//   r2.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r2.xyzw;
//   r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
//   r1.xz = r1.xz * float2(2,2) + r3.xy;
//   r1.xz = float2(-1,-1) + r1.xz;
//   r2.xy = t2.Sample(s1_s_s, r2.xy).xy;
//   r2.zw = t2.Sample(s1_s_s, r2.zw).xy;
//   r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
//   r2.xy = r2.zw * float2(2,2) + r2.xy;
//   r1.xz = r2.xy + r1.xz;
//   r1.xz = float2(-1,-1) + r1.xz;
//   r1.xz = r1.xz * float2(0.25,0.25) + -r0.xw;
//   r0.xw = r1.yy * r1.xz + r0.xw;
//   r0.xy = r0.xw * cb3[9].xx + r0.yz;
//   r0.xy = r0.xy * cb0[5].xy + cb0[4].xy;
//   r0.xy = max(cb0[6].xy, r0.xy);
//   r0.xy = min(cb0[6].zw, r0.xy);
//   r0.xyz = t3.Sample(s2_s_s, r0.xy).xyz;
//   r1.xyz = cb1[143].zzz * r0.xyz;
//   r0.xyz = -cb1[143].zzz * r0.xyz + cb3[5].xyz;
//   r2.xy = -cb1[137].xy + v0.xy;
//   r2.xy = r2.xy * cb1[138].zw + float2(-0.5,-0.5);
//   r2.xy = v0.ww * r2.xy;
//   r2.z = v0.w;
//   r2.xyz = float3(2,-2,1) * r2.xyz;
//   r2.xy = r2.xy / r2.zz;
//   r2.xy = r2.xy * cb1[70].xy + cb1[70].wz;
//   r0.w = t0.SampleLevel(s0_s_s, r2.xy, 0).x;
//   r1.w = r0.w * cb1[69].z + -cb1[69].w;
//   r0.w = r0.w * cb1[69].x + cb1[69].y;
//   r1.w = 1 / r1.w;
//   r0.w = r1.w + r0.w;
//   r0.w = r0.w / cb2.x;
//   r1.w = log2(r0.w);
//   r0.w = cmp(0 >= r0.w);
//   r1.w = cb3[9].y * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = min(1, r1.w);
//   r0.w = r0.w ? 0 : r1.w;
//   r0.xyz = r0.www * r0.xyz + r1.xyz;
//   r1.xyz = cb3[6].xyz + -r0.xyz;
//   r0.xyz = cb3[9].zzz * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[143].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
