//Yakuza 6 cutscene blood decals VS (separation).
// ---- Created with 3Dmigoto v1.3.16 on Sat Apr 03 15:13:45 2021
cbuffer cb9 : register(b9)
{
  float4 cb9[1];
}

cbuffer cb12 : register(b12)
{
  float4 cb12[31];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float3 v2 : TANGENT0,
  float4 v3 : COLOR0,
  float4 v4 : TEXCOORD0,
  float4 v5 : TEXCOORD1,
  float2 v6 : TEXCOORD2,
  out float4 o0 : TEXCOORD0,
  out float4 o1 : TEXCOORD1,
  out float4 o2 : TEXCOORD2,
  out float4 o3 : TEXCOORD3,
  out float4 o4 : TEXCOORD4,
  out float4 o5 : TEXCOORD5,
  out float4 o6 : TEXCOORD6,
  out float4 o7 : TEXCOORD7,
  out float4 o8 : TEXCOORD8,
  out float4 o9 : TEXCOORD9,
  out float4 o10 : TEXCOORD10,
  out uint o11 : TEXCOORD11,
  out float4 o12 : SV_POSITION0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  o0.xyzw = v3.xyzw;
  o1.xyzw = v4.xyxy;
  o2.xyzw = v4.xyxy;
  o3.xyzw = float4(0,0,0,0);
  o4.xy = v5.xy;
  o4.zw = v6.xy;
  o5.xyzw = float4(0,0,0,0);
  o6.xyzw = float4(0,0,0,0);
  o7.xyzw = float4(0,0,0,0);
  r0.xyz = -cb12[30].xyz + v0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  o8.xyz = r0.xyz * r0.www;
  o9.xyz = v1.xyz;
  o10.xyz = v2.xyz;
  o11.x = cb9[0].x;
  o12.xy = v0.xy * cb12[28].xy + cb12[28].zw;
  o12.zw = v0.zw;
  o12.x+=stereo.x*o12.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Apr 03 15:13:45 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyz         2     NONE   float   xyz
// COLOR                    0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 0   xy          4     NONE   float   xy
// TEXCOORD                 1   xy          5     NONE   float   xy
// TEXCOORD                 2   xy          6     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
// TEXCOORD                 8   xyz         8     NONE   float   xyz
// TEXCOORD                 9   xyz         9     NONE   float   xyz
// TEXCOORD                10   xyz        10     NONE   float   xyz
// TEXCOORD                11   x          11     NONE    uint   x
// SV_POSITION              0   xyzw       12      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[31], immediateIndexed
dcl_constantbuffer cb9[1], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_input v4.xy
dcl_input v5.xy
dcl_input v6.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output o8.xyz
dcl_output o9.xyz
dcl_output o10.xyz
dcl_output o11.x
dcl_output_siv o12.xyzw, position
dcl_temps 1
mov o0.xyzw, v3.xyzw
mov o1.xyzw, v4.xyxy
mov o2.xyzw, v4.xyxy
mov o3.xyzw, l(0,0,0,0)
mov o4.xy, v5.xyxx
mov o4.zw, v6.xxxy
mov o5.xyzw, l(0,0,0,0)
mov o6.xyzw, l(0,0,0,0)
mov o7.xyzw, l(0,0,0,0)
add r0.xyz, v0.xyzx, -cb12[30].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o8.xyz, r0.wwww, r0.xyzx
mov o9.xyz, v1.xyzx
mov o10.xyz, v2.xyzx
mov o11.x, cb9[0].x
mad o12.xy, v0.xyxx, cb12[28].xyxx, cb12[28].zwzz
mov o12.zw, v0.zzzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
